MW2 Complete
Author
Discussion

allister88

Original Poster:

206 posts

236 months

Wednesday 11th November 2009
quotequote all
Well 6 hours later, I've finished MW2 on Vet, and what a game. Really! fking amazing! The ending is so good! I'm actually feeling a little bit sad that I've completed it.

Bring MW3!

(Sorry don't know if this was really worth a new topic!)

MikeCR

581 posts

254 months

Wednesday 11th November 2009
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6 hours on Vet good effort wink

allister88

Original Poster:

206 posts

236 months

Wednesday 11th November 2009
quotequote all
Cheers, The last mission is an absolute bh (well the first bit when your on the boat). If anyone up for a bit of Co-op this evening?

MikeCR

581 posts

254 months

Wednesday 11th November 2009
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I got pwned on hardened on the first mission so gave up lol

t84

6,941 posts

223 months

Wednesday 11th November 2009
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I played on Vet until the Airport bit and found it the most irritating game I've ever played! It's not even 'skill' type of hard you can't even poke your f**king head round the corner to see who's shooting at you!

It actually spawned me at a checkpoint where I died about a second after, I had to run in various different directions until I found an angle where I wouldn't almost instantly die! Argh!

allister88

Original Poster:

206 posts

236 months

Wednesday 11th November 2009
quotequote all
t84, you are right. All the enemies are in the same place everytime you respawn and they always know where you are, so sometimes the best way is to die, respawn and you'll know where they are! Flashbangs are so over powered in single player they work a charm!

t84

6,941 posts

223 months

Wednesday 11th November 2009
quotequote all
Hardly fun doing that though is it? I think I'm gonna play on Normal to experience the game and get immersed, then conquer it on Vet, I won't mind it being so annoying if I've seen the whole game content beforehand smile

allister88

Original Poster:

206 posts

236 months

Wednesday 11th November 2009
quotequote all
I only did Vet straight away for the pussy gamerpoints!

Oakey

27,981 posts

245 months

Wednesday 11th November 2009
quotequote all
t84 said:
I played on Vet until the Airport bit and found it the most irritating game I've ever played! It's not even 'skill' type of hard you can't even poke your f**king head round the corner to see who's shooting at you!

It actually spawned me at a checkpoint where I died about a second after, I had to run in various different directions until I found an angle where I wouldn't almost instantly die! Argh!
This is one of my few complaints about the game. There's simply no tactics to it, it's just run and gun. In fact, these people completing it on Vet in 6 hours I'm assuming are just running as fast as they can from checkpoint to checkpoint. It'd be nice if there was a cover system. The AI uses it. Why not the player? Why the hell do I have to be the mug that sticks my head out over the parapet to see where we're being shot at from? I'd like to be able to peek round corners too, just like my AI mates. It borders on retarded.

And the constant flow of spawning enemies is a little depressing, mainly because it's the same routine everytime you play it. It makes things like claymores and any defense tactics pointless. On the missions where you're defending the Diner or the Safehouse, each building has about Eleventy-Six doorways (seriously, who designs buildings with so many doors?) for the enemies to get in. Sure, you can place a claymore at each door, but given the enemies are endless it's completely pointless, as soon as one goes off you'll be running around trying to setup new ones by which time twenty billion enemy soldiers will have let themselves in via the door in the basement, or the kitchen, or the lounge, or the toilet.

obscene

5,180 posts

214 months

Wednesday 11th November 2009
quotequote all
Oakey said:
t84 said:
I played on Vet until the Airport bit and found it the most irritating game I've ever played! It's not even 'skill' type of hard you can't even poke your f**king head round the corner to see who's shooting at you!

It actually spawned me at a checkpoint where I died about a second after, I had to run in various different directions until I found an angle where I wouldn't almost instantly die! Argh!
This is one of my few complaints about the game. There's simply no tactics to it, it's just run and gun. In fact, these people completing it on Vet in 6 hours I'm assuming are just running as fast as they can from checkpoint to checkpoint. It'd be nice if there was a cover system. The AI uses it. Why not the player? Why the hell do I have to be the mug that sticks my head out over the parapet to see where we're being shot at from? I'd like to be able to peek round corners too, just like my AI mates. It borders on retarded.

And the constant flow of spawning enemies is a little depressing, mainly because it's the same routine everytime you play it. It makes things like claymores and any defense tactics pointless. On the missions where you're defending the Diner or the Safehouse, each building has about Eleventy-Six doorways (seriously, who designs buildings with so many doors?) for the enemies to get in. Sure, you can place a claymore at each door, but given the enemies are endless it's completely pointless, as soon as one goes off you'll be running around trying to setup new ones by which time twenty billion enemy soldiers will have let themselves in via the door in the basement, or the kitchen, or the lounge, or the toilet.
This was the good thing about Rainbow 6 Vegas 2, you can hide up against a wall and see round it with the ability to peek and blindly fire. Great option.

RemaL

25,102 posts

263 months

Wednesday 11th November 2009
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Out of intrest I just got soap out the clank, how far am I through it?

allister88

Original Poster:

206 posts

236 months

Wednesday 11th November 2009
quotequote all
Maybe 4 missions? Not quite sure, if you go back to the 'Campaign' bit on the main menu and just try and select a single mission to do it should say Act I, Act II and Act III then there will be sub-mission in there the ones greyed out you still need to do.

Hope that helps and good luck!

Burnham

3,668 posts

288 months

Wednesday 11th November 2009
quotequote all
Oakey said:
t84 said:
I played on Vet until the Airport bit and found it the most irritating game I've ever played! It's not even 'skill' type of hard you can't even poke your f**king head round the corner to see who's shooting at you!

It actually spawned me at a checkpoint where I died about a second after, I had to run in various different directions until I found an angle where I wouldn't almost instantly die! Argh!
This is one of my few complaints about the game. There's simply no tactics to it, it's just run and gun. In fact, these people completing it on Vet in 6 hours I'm assuming are just running as fast as they can from checkpoint to checkpoint. It'd be nice if there was a cover system. The AI uses it. Why not the player? Why the hell do I have to be the mug that sticks my head out over the parapet to see where we're being shot at from? I'd like to be able to peek round corners too, just like my AI mates. It borders on retarded.

And the constant flow of spawning enemies is a little depressing, mainly because it's the same routine everytime you play it. It makes things like claymores and any defense tactics pointless. On the missions where you're defending the Diner or the Safehouse, each building has about Eleventy-Six doorways (seriously, who designs buildings with so many doors?) for the enemies to get in. Sure, you can place a claymore at each door, but given the enemies are endless it's completely pointless, as soon as one goes off you'll be running around trying to setup new ones by which time twenty billion enemy soldiers will have let themselves in via the door in the basement, or the kitchen, or the lounge, or the toilet.
This is my major gripe too (along with the obvious on-line issues)...dare I say it, but I'm wishing they designed it more like Flashpoint2 where you didnt get shot evey few seconds (and had to hide until you 'heal'), but when you did get hit it was more terminal. It would make it a little more tactical...as opposed to an unrealistic DOOM fest.

Tiggsy

10,261 posts

281 months

Wednesday 11th November 2009
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agree....does feel very "computer game"

escargot

17,123 posts

246 months

Wednesday 11th November 2009
quotequote all
Am I alone in thinking 6 hours worth of gameplay (singleplayer) isn't really acceptable for a game with a RRP of £55?

FWIW, I completed it on medium in about 5 hours. Aside from the multiplayer aspect (which no doubt they'll bring out loads of map packs at £££), isn't especially good value for money.

Edited by escargot on Wednesday 11th November 21:08

anonymous-user

83 months

Wednesday 11th November 2009
quotequote all
Tiggsy said:
agree....does feel very "computer game"
.


a computer game feeling very "computer game"

surely not



allister88

Original Poster:

206 posts

236 months

Wednesday 11th November 2009
quotequote all
escargot said:
Am I alone in thinking 6 hours worth of gameplay (singleplayer) isn't really acceptable for a game with a RRP of £55?

FWIW, I completed it on medium in about 5 hours. Aside from the multiplayer aspect (which no doubt they'll bring out loads of map packs at £££), isn't especially good value for money.

Edited by escargot on Wednesday 11th November 21:08
Agreed but quality is better than quantity?(sp?) and multiplayer will have years of play.

Silent1

19,762 posts

264 months

Thursday 12th November 2009
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Easily the best single player FPS campaign ever.

Next I will do Spec ops with another PHer

Steve Evil

10,821 posts

258 months

Thursday 12th November 2009
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Veteran was laughably easy this time around, compared to the likes of COD4 or WAW. I wasn't running through trying to make each checkpoint before I died, I took out just about everyone I could see and did it in 7 hours 40 mins. There are no infinite respawns this time around, or people that can throw grenades with millimetre accuracy.

The challenge is going to be getting Veteran on all the Spec Ops modes as some of those are mighty tough, especially with the Juggernauts running around.

Edit: For anyone getting stuck, the snap to target function is a life-saver, simply shoot one person and release the aim button, pull it again, fire off a couple of shots and repeat, easy way to rip through 5 or 6 enemies in a couple of seconds.

Edited by Steve Evil on Thursday 12th November 14:47

Rico

7,917 posts

284 months

Thursday 12th November 2009
quotequote all
Silent1 said:
Easily the best single player FPS campaign ever.
Agreed! Some bits are just incredible. End of Rio for a start.