Race Driver Grid demo..
Race Driver Grid demo..
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Discussion

Digby

Original Poster:

8,352 posts

275 months

Thursday 8th May 2008
quotequote all
..now up on xbox live.PC one will be out soon too.

Codefaster

281 posts

222 months

Thursday 8th May 2008
quotequote all
PC should be out tomorrow. A problem with keyboard input was introduced by a performance optimisation made recently, which needed to be fixed/tested before the demo went out. An updated version is now with the QA dept.

Digby

Original Poster:

8,352 posts

275 months

Thursday 8th May 2008
quotequote all
First impression after 5 mins with all assists off and Pro mode enabled - not too bad actually.Leans more towards an arcade feel
though, but deffo playable and enjoyable.Damage model seems nice.I hit a few walls on purpose at slow speeds and watched
parts of the car hang off and then fly off on later laps.I then had a head on and it put me out of the race and resulted in this..







Interior view looks funky and the smoke from tyres looks good.The BMW also backfired and popped flames out of the exhaust - which was nice! Going back in..

LukeBird

17,170 posts

238 months

Thursday 8th May 2008
quotequote all
Ooooh I'm liking the look of that.
Looks a hell of a lot better than the preview screenshots from a few weeks back.
Interior 'shot looks fantastic! thumbup
I shall be downloading the PC one as soon as I can find it driving

Digby

Original Poster:

8,352 posts

275 months

Thursday 8th May 2008
quotequote all
You can look around in the cockpit too to see more detail.The replay system is also quite nice.It allows you to use the triggers or stick to go FFW or RW as fast or slow as you like, frame by frame.It only saves a small amount of the replay though (EDIT - during the race it only allows a small amount, after the race you can do this for the whole thing!).Smacking the Mustang GTR concept into a tyre wall in slow mo looked quite good anyway biggrin

I think it will be a game which will appeal more to PGR peeps than Forza etc though.

Edited by Digby on Thursday 8th May 19:00

johnph

1,097 posts

258 months

Thursday 8th May 2008
quotequote all
Better than i expected. Playing with all the driver aids off is good fun, nice balance of realism and playability.

skylinecrazy

13,986 posts

223 months

Thursday 8th May 2008
quotequote all
downloading now, better be worth it, taking bloody ages

Codefaster

281 posts

222 months

Friday 9th May 2008
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Digby said:
It only saves a small amount of the replay though (EDIT - during the race it only allows a small amount, after the race you can do this for the whole thing!)
Yep - the replay buffers get saved out to the utility drive as you race (for those people who have a XBOX360 HDD), so the post-race replays should be complete and fully windable. The in-race instant replays are memory-resident, so the exact duration of these depends on how much stuff is going on during the race at the time.

ih8thisname

2,699 posts

229 months

Friday 9th May 2008
quotequote all
Got it last night - have to say im impressed!

The handling seems all light and crappy at first but when you get into it its pretty much spot on. The tyre smoke is excellent too! Add a touch of fun to it I think.

Will certainly be buying it when it comes out! thumbup

LukeBird

17,170 posts

238 months

Friday 9th May 2008
quotequote all
Definitely like the look of this.
Any word on when a PC demo is out?

skylinecrazy

13,986 posts

223 months

Friday 9th May 2008
quotequote all
better than prologue i must say

Steve Evil

10,819 posts

258 months

Friday 9th May 2008
quotequote all
I've been hearing really mixed reports on this, will have to take a bit of time out of GTA and see for myself what it's like, racing games do tend to be a bit of personal taste as to what you like.

Mr_Yogi

3,288 posts

284 months

Friday 9th May 2008
quotequote all
Definitely won't be buying this frown

Initially the graphics look very realistic and it runs very smooth, but the colours look very muted and there is very little contrast making it more difficult to pick out braking points, and that 3D map is less that useless.

Then there is the handling hurl Which is very arcadey even with all the driver aids off.

The cars accelerate at stupid speeds but have no concept of any kind of interaction between the suspension, tyres and the road, almost like they get fired up the track with a giant elastic band silly

molineux1980

1,278 posts

248 months

Friday 9th May 2008
quotequote all
Its pretty arcadey, but also pretty good fun, managed to win the Mustang race on normal with all aids off. Damage is impressive, particularly hitting a tyre wall and watching them scatter. May be a purchase when funds allow.

Edited by molineux1980 on Friday 9th May 13:10

Andeh

810 posts

252 months

Friday 9th May 2008
quotequote all
Would anyone who's familiar with the 'central point pivot' physics from DiRT care to comment on whether it's the same story with GRID??

From what i've read so far, all the user impressions from the demo have been very contradictory of each other. Some say it's brilliant, some say it's awful. I'm inclined to believe that Codemasters wont have done an awful lot with the physics engine from DiRT. In which case, this is a definite no no.

stephen300o

15,464 posts

257 months

Friday 9th May 2008
quotequote all
Nope, I don't like it, the handling is like dirt and cars are darty in an otherworldly way, sort of feels like mario cart. But who needs handling when there is realistic damagerolleyes

Codefaster

281 posts

222 months

Friday 9th May 2008
quotequote all
Andeh - you have PM.

I won't go into the full details on the forum, but neither DiRT nor GRID use pivot-point physics. GRID isn't a simulation, and the driving model (which is capable of full-sim) is configured as such. The idea was to make it accessible, fun, and to reward those who practice and learn how to play the game proficiently.

I'm not basing this on observations of the demo, I'm on the dev team smile
<ducks>

LukeBird

17,170 posts

238 months

Friday 9th May 2008
quotequote all
Codefaster, I know you said the PC demo was on its way, but any idea when?
smile

Codefaster

281 posts

222 months

Friday 9th May 2008
quotequote all
Try.. now.

Edited by Codefaster on Friday 9th May 20:02

LukeBird

17,170 posts

238 months

Friday 9th May 2008
quotequote all
Codefaster said:
Try.. now.

Edited by Codefaster on Friday 9th May 20:02
Wonderful, I'll have a look shortly smile