Is it just me or...PS3, GT5 Prologue handling traits...
Is it just me or...PS3, GT5 Prologue handling traits...
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neil_bolton

Original Poster:

17,113 posts

293 months

Tuesday 8th April 2008
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I had the opportunity to have a go on a mates PS3 last night, impressing me with COD4 and the new demo for Wipeout (which I must say, had my jaw droppind at the quiclity of the graphics), but most importantly, allowing me to have a good go at GT5 Prologue.

However, as nice and impressive as it was, and indeed, it certainly tempted me stright away based upon its eye candy, I was quickly fustrated by two things:

1. It seems the good old fashioned GT understeering problem is still everpresent - switching to Professional handling and turning everything off (which is my default mode in any game) made the car a bit more able to steer from the rear, but then it made the car TOO oversteery.

2. and this is my point Why, oh bloody why, does the handling model make the car so friggin' susceptible to snap fishtailing - I'm sure that cars don't drive THAT badly, and they certainly don't drive as if the steering axis is in the centre of the car - I could hardly control one or two cars - and compared to Forza where you can actually catch a slide, I found myself getting really quite fustrated.

Has anyone else found this?

It really put me off the game, as everything else is really nice in it IMHO...

Frederick

5,893 posts

249 months

Tuesday 8th April 2008
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I was the same when I first started playing GT5:P but now I've got the hang of it, the physics engine isn't too bad... the chances of getting into an unrecoverable fishtail are greatly reduced when you get used to the controls and it's not too hard to catch a slide, even in something like the M3 with all assists off! (that car is capable of some full on heroic drifting too!)

The understeer is present but again, it's just a case of getting used to the game - make a note of the gear suggestion indicator and you can't go far wrong - the gear selected (for the most part) is at the limits of grip for an untuned car, you can get away with more but every so often it will bite and you'll slide off the track.

FM2 imo still has the better physics engine but I'm enjoying GT5:P more and more as time goes on!

neil_bolton

Original Poster:

17,113 posts

293 months

Tuesday 8th April 2008
quotequote all
Frederick said:
it's not too hard to catch a slide, even in something like the M3 with all assists off! (that car is capable of some full on heroic drifting too!)
I was using the M3 last night on the mountain course - I thoroughly narked my mate who had been playing for quite a while, and I came along and within a few laps destroyed his best laptime, and also worked out how to slide.

It was, however, a bd to catch at times.

Steve Evil

10,819 posts

258 months

Tuesday 8th April 2008
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It's all due to the awful pad setup for driving games, plus no feedback, with a wheel and a pad with some feedback I'm sure it would be much better. Still doesn't stop the thing from giving me hand cramp after more than 20 minutes play though.

Perhaps someone will do a 360-PS3 convertor so I can use the 360 pad for driving games on it.

johnph

1,097 posts

258 months

Tuesday 8th April 2008
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Steve Evil said:
It's all due to the awful pad setup for driving games, plus no feedback, with a wheel and a pad with some feedback I'm sure it would be much better. Still doesn't stop the thing from giving me hand cramp after more than 20 minutes play though.

Perhaps someone will do a 360-PS3 convertor so I can use the 360 pad for driving games on it.
A PS3 pad with rumble (called the Dual Shock 3) is due in the next couple of months.
http://en.wikipedia.org/wiki/Dual_Shock_3#DualShoc...

Steve Evil

10,819 posts

258 months

Tuesday 8th April 2008
quotequote all
johnph said:
Steve Evil said:
It's all due to the awful pad setup for driving games, plus no feedback, with a wheel and a pad with some feedback I'm sure it would be much better. Still doesn't stop the thing from giving me hand cramp after more than 20 minutes play though.

Perhaps someone will do a 360-PS3 convertor so I can use the 360 pad for driving games on it.
A PS3 pad with rumble (called the Dual Shock 3) is due in the next couple of months.
http://en.wikipedia.org/wiki/Dual_Shock_3#DualShoc...
Yeah, I meant to make that clear in my post, you can get it already on Import, but I'll wait for the UK release as it's out the same day as Metal Gear and there will probably be a package with both the pad and game together.

TVRleigh_BBWR

6,553 posts

242 months

Tuesday 8th April 2008
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Are you playing with a good wheel.
It a lot easier to catch and you feel the car going loose on the wheel before it too late.


neil_bolton

Original Poster:

17,113 posts

293 months

Tuesday 8th April 2008
quotequote all
TVRleigh_BBWR said:
Are you playing with a good wheel.
It a lot easier to catch and you feel the car going loose on the wheel before it too late.
I wasn't last night, however I have a spare Logitech Driving Force Pro wheel which we're going to try it out on - I'm assuming this may help - but from memory the biggest problem I had was where to mount the bloody wheel!

TVRleigh_BBWR

6,553 posts

242 months

Tuesday 8th April 2008
quotequote all
neil_bolton said:
TVRleigh_BBWR said:
Are you playing with a good wheel.
It a lot easier to catch and you feel the car going loose on the wheel before it too late.
I wasn't last night, however I have a spare Logitech Driving Force Pro wheel which we're going to try it out on - I'm assuming this may help - but from memory the biggest problem I had was where to mount the bloody wheel!
edge of a coffee table.

If not do a Google search there's a few site that show cheap DIY systems.

if you care about the physics that much, at least try it set-up so it's as a close match as possible to RL

biggest problem I find is locking up under breaking, but then you not got feed back on the break pedal