Driving games.....
Author
Discussion

Nickthebassist

Original Poster:

1,159 posts

245 months

Monday 7th January 2008
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Do you find they have helped you with your driving? I have found that playing GT2 form the age of 10 taught me about apexs, breaking points, all sorts of important things. I also find it far mroe difficult with my steering wheel + pedals and gearstick to play that game than actually drive a real car, which I find pretty straightforward. Anyone else found this?

Mattt

16,664 posts

247 months

Monday 7th January 2008
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Just make sure you don't head out on track thinking you know how to drive because you can do it on a Playstation.

chris_tivver

583 posts

235 months

Monday 7th January 2008
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Mattt said:
Just make sure you don't head out on track thinking you know how to drive because you can do it on a Playstation.
Don't worry Mattt, Nick can do anything...um except avoid a kick to the cherries

NiceCupOfTea

25,586 posts

280 months

Monday 7th January 2008
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I stopped playing Driver after I contemplated running a red light once yikes

mr_fibuli

1,109 posts

224 months

Monday 7th January 2008
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Yeah, I think they do teach you the basics - braking, racing lines, skid control. I did a skid pan day which all seemed to come quite naturaly, the instructor commented that I must have been playing a lot of Colin McRae. I think I was enjoying holding the drift to much though, rather than bringing the car back under control smile

Circuit driving I find harder in real life - there seems to be a lot to more to think about at first, especially in a faster car - I found myself arriving at corners without having time to work out the gear and the line I needed. The added fear of not being able to bounce of the sides unscathed if you get it wrong doesn't help.

On the other hand though it seems a lot easier in real life to get the proper racing line and also to gradually build up speed. Games tend to be a bit all or nothing, the cars are difficult to drive slowly.

ganglandboss

8,545 posts

232 months

Monday 7th January 2008
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Mattt said:
Just make sure you don't head out on track thinking you know how to drive because you can do it on a Playstation.
As demonstrated at Laguna Seca by JC on Top Gear!

Sheets Tabuer

21,392 posts

244 months

Monday 7th January 2008
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mr_fibuli said:
Yeah, I think they do teach you the basics - braking, racing lines, skid control. I did a skid pan day which all seemed to come quite naturaly, the instructor commented that I must have been playing a lot of Colin McRae. I think I was enjoying holding the drift to much though, rather than bringing the car back under control smile
boocks, I worked on colin mcrae a few years back and I can tell you it was not made with driver aid, just some tt in a red elan in the car park who thought he knew how to drive. (sorry gavin)

I also worked on a flight sim that was taken up for flight training (won't say which new plane it was) and having had many hours on it some of the guys flying the new plane suggested I could take out an air force, I couldn't of course I had just learnt the game.

Sims are sims not real life. they give you a taste of what life might be like, I still drive like my gran despite 1000 hours driving a virtual rally car.

mr_fibuli

1,109 posts

224 months

Monday 7th January 2008
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Sheets Tabuer said:
boocks, I worked on colin mcrae a few years back and I can tell you it was not made with driver aid, just some tt in a red elan in the car park who thought he knew how to drive. (sorry gavin)
I'm not saying driving games make you into a rally god, or that you would be able to do remotely well in a real rally after training on a Playstation. In fact these games are probably responsible for a lot of young drivers thinking they can pull of similar feats in real life and stuffing it into a tree. But games do teach the basic theory of drifting by balancing the throttle / opposite lock. The better ones also give you a feel for the effects of weight transfer, lift-off oversteer, and the differences between front and rear wheel drive.

You're probably right, Colin McRae is a sh1tty example - that's just what the instructor said to me because that's the only game that non-gamers have heard of. There are much better driving games out there, where the handling model is taken very seriously (I should know, i've worked on them wink )

Silent1

19,762 posts

264 months

Monday 7th January 2008
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Sheets Tabuer said:
mr_fibuli said:
Yeah, I think they do teach you the basics - braking, racing lines, skid control. I did a skid pan day which all seemed to come quite naturaly, the instructor commented that I must have been playing a lot of Colin McRae. I think I was enjoying holding the drift to much though, rather than bringing the car back under control smile
boocks, I worked on colin mcrae a few years back and I can tell you it was not made with driver aid, just some tt in a red elan in the car park who thought he knew how to drive. (sorry gavin)

I also worked on a flight sim that was taken up for flight training (won't say which new plane it was) and having had many hours on it some of the guys flying the new plane suggested I could take out an air force, I couldn't of course I had just learnt the game.

Sims are sims not real life. they give you a taste of what life might be like, I still drive like my gran despite 1000 hours driving a virtual rally car.
X-plane?

GiorgioGT

1,788 posts

233 months

Monday 7th January 2008
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Good friend of mine races Formula Renault and has been racing the British tracks since he was a lad in karts. Says its harder for him to race on playstation as he thinks in real life but the tracks are different. Although he does recommend racing on ps2 before you visit a track just so the general layout is not completely new to you.


Timberwolf

5,374 posts

247 months

Monday 7th January 2008
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The problem I have with driving games is that either they end up with physics that are exactly 1:1 match with telemetry and all of that, or great driving feel at the expense of accuracy.

(There are various things from members of Papyrus floating around about how Grand Prix Legends, one of the best games ever for realistic feel, is actually full of compromises when it comes to simulation, such as totally linear tyre slip vs. force "curves" and no simulation of castor.)

One of the big things I often notice is body roll - either the car stays too flat (this is especially noticeable on games with older and/or more ordinary vehicles in the lineup) or it rolls going into a corner the way I'd expect, but as I straighten up it has this horrible under-damped jerkiness, even taking on a "wobble" all the way down the next straight if I take off the lock too quickly.

It will be very interesting with GT5 including the Top Gear track, if they use the same replay cameras as the TV show, it will be easy to run direct comparisons, down to "spot the difference" pictures.

The predecessor GT4 actually is a great example of this thing I'm trying to get at with in-game suspension settings; take the 2CV and hurl it into a corner at high speed - did it lean over like a 2CV? Funnily enough they got the cornering feel "right" with the Volvo 240, but braking would smash the nose hard on the ground - this might have been an artifact of overly strong brakes, though.

Jinx

12,018 posts

289 months

Monday 7th January 2008
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Not sure the lessons I learnt from Pole Position, Super Sprint and Spy Hunter are transferable to my usual commute hehe

I feel so old...

smilerbaker

4,071 posts

244 months

Monday 7th January 2008
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ha ha ha ha ha

yes, of course they do, I have also played rainbow 6 so could kick the arse of any SAS members, as well as taking my R-Type training to save the universe.

Really what planet are you on?? its a game FFS, apart from a very basic track layout it will teach you bugger all.


ETA I really worry that some people say it has taught them how to drive

Edited by smilerbaker on Monday 7th January 14:15

thewave

14,858 posts

238 months

Monday 7th January 2008
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GT
GT2
GT3 & GT4
Colin McRae
Outrun etc

All have taught me exactly zip about driving.

No substitute for physically being on a track


smilerbaker

4,071 posts

244 months

Monday 7th January 2008
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mr_fibuli said:
But games do teach the basic theory of drifting by balancing the throttle / opposite lock. The better ones also give you a feel for the effects of weight transfer, lift-off oversteer, and the differences between front and rear wheel drive.
No, they dont.

Have you actually driven a car???? there are far more 'inputs' then just a joystick and small screen in front of you.

Games follow a set mathmatical formula, do the same move twice and you'll get the same result twice. Jesus I hope you never drive behind me.

edited to sort out the quote

Edited by smilerbaker on Monday 7th January 14:20

Mr Whippy

32,453 posts

270 months

Monday 7th January 2008
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I'd say from simming that I've learnt alot about why cars do what they do in real life, but I still think real life driving is quite a lot different.

I think the main thing is you have no idea of g's, so you can be driving really fast in a game without realising it. In real life if you start pushing 0.5g lateral around fast corners you really know about it for example, wheras in a game you just get the camera moving a bit to the outside and a screechy tyre noise smile

Dave

tamore

9,942 posts

313 months

Monday 7th January 2008
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all my driving skills are honed from playing grand theft auto. especially picking up bundles of money after running someone over, then reversing to finish them off.

Robfow

243 posts

257 months

Monday 7th January 2008
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5 years of sim-racing on the PC (mainly a game called Live For Speed) has taught me a lot about the basics of car control under different situations. Instinctive countersteering when the back comes out, etc.... Do pretty well on airfield days too smile

RDE

5,037 posts

243 months

Monday 7th January 2008
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I'm pretty rubbish at driving games, and can't really get used to not being able to look where I want to, or feel how much of an input you're putting in. I played Live for Speed on a friend's computer with a wheel and pedals, and that was very good however. You had to be super-smooth or you just couldn't drive the thing. I don't know why it was so much more realistic than say, GT1, but it was. And the only time i've been on a track I was complemented for smoothness, so I guess it is transferable to reality to some extent.

parakitaMol.

11,876 posts

280 months

Monday 7th January 2008
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I used to play tetris....

Helps me no end when I find myself in some sort of queueing system.