A Big Dummie's guide to Comp Eliminator
A Big Dummie's guide to Comp Eliminator
Author
Discussion

Barry B

Original Poster:

505 posts

226 months

Thursday 6th September 2007
quotequote all
Has anyone got the basics of how this class is run ? I've searched on the intermong and am now more confused. How does it work ? I know it's engine size/weight related but how is qualifying run and in eliminations is it run like an ET bracket ? It certainly looks to be more complicated than that.

anonymous-user

69 months

Thursday 6th September 2007
quotequote all
The basics of the class in simple terms is that you build a car to fit one of the various different categories that are factored on a weight per cubic inch basis. There's a specific category for everything, from forced induction, to manuals, autos, roadsters, dragster and everything else in between. Each category is assigned an index by the NHRA which is the baseline for what they feel that particular combination can run.

In qualifying the aim is to basically break-out of that index by the biggest margin, the car that runs the quickest under it's respective index qualifies top.

For eliminations it works on a handicap system much like Super Pro or Pro ET, but based on the class index rather than a dial-in. Again, the aim here is to get to finish line first so inevitably you have to run under your index to take the win. However, if you run too far under your assigned et (beyond 6 tenths from memory) you accumulate a penalty which is subtracted from your index for the next round. So basically, if you keep blasting under your index on every pass, it gets lower and lower every round; thus reducing your advantage and the ability to beat the guy in the opposite lane. If enough penalties are gathered at any one event, then the index for the class is permanently adjusted down to reflect this.

It seems really complicated, and it's quite hard to explain but once you get your head around it it's quite easy to follow.

Edited by anonymous-user on Thursday 6th September 15:54

Barry B

Original Poster:

505 posts

226 months

Thursday 6th September 2007
quotequote all
Thanks Andy, very well explained sir, a great help. Frosty seems to be having fun in that class this weekend. The 'Fink got this weekend off then ?

anonymous-user

69 months

Thursday 6th September 2007
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It's Lee, Barry. Yeah we get the Finals off because Super Mod don't get an invite. The car's in the shop at the moment being repaired for the National Finals anyway; we hit some nasty tyreshake at Shakey and did some damage to the rear arches unfortunately.

iffy

46 posts

218 months

Thursday 6th September 2007
quotequote all
Rat_Fink_67 said:
The basics of the class in simple terms is that you build a car to fit one of the various different categories that are factored on a weight per cubic inch basis. There's a specific category for everything, from forced induction, to manuals, autos, roadsters, dragster and everything else in between. Each category is assigned an index by the NHRA which is the baseline for what they feel that particular combination can run.

In qualifying the aim is to basically break-out of that index by the biggest margin, the car that runs the quickest under it's respective index qualifies top.

For eliminations it works on a handicap system much like Super Pro or Pro ET, but based on the class index rather than a dial-in. Again, the aim here is to get to finish line first so inevitably you have to run under your index to take the win. However, if you run too far under your assigned et (beyond 6 tenths from memory) you accumulate a penalty which is subtracted from your index for the next round. So basically, if you keep blasting under your index on every pass, it gets lower and lower every round; thus reducing your advantage and the ability to beat the guy in the opposite lane. If enough penalties are gathered at any one event, then the index for the class is permanently adjusted down to reflect this.

It seems really complicated, and it's quite hard to explain but once you get your head around it it's quite easy to follow.

Edited by Rat_Fink_67 on Thursday 6th September 15:54
wobble

revolvor

151 posts

222 months

Saturday 8th September 2007
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Are these guy's serious about this comp eliminator thing -seem to think Frosty's got the 190mph terminal speed landmark in sight - then it will be 200mph no doubt.
Why not put slicks on it and go Pro mod, possibly end up mid-field I guess biggrin

Time Machine

487 posts

263 months

Monday 10th September 2007
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I ran a website on Comp Eliminator for a while when we were looking at running in the class. The site is vastly out of date now but I recently resurrected it on our team website due to popular deman - is explains some stuff and I can clarify if you need:

http://www.timemachine.co.uk/compeliminator/