Assetto Corsa Rally
Discussion
It certainly did! I'm pretty excited for this - every video I've seen on it so far says that it leans far more towards the hardcore rallying of RBR which I'm pleased about. It's a shame there isn't any VR at launch - it's already coded into the game apparently, but they're not happy enough with the quality to include it at launch.
I'm very tempted to setup my triples again for this but, will give it a go on single screen first to see how it plays.
I'm very tempted to setup my triples again for this but, will give it a go on single screen first to see how it plays.
wow. honnestly im looking forward to this game if they can pull it off but didnt expect this while they are still develeping assetto corsa evo.
it will be good to see another serious rally sim like richard burns rally. while ea wrc is a good game i would say its not a full on simulator.
it will be good to see another serious rally sim like richard burns rally. while ea wrc is a good game i would say its not a full on simulator.
JackAttack2002 said:
wow. honnestly im looking forward to this game if they can pull it off but didnt expect this while they are still develeping assetto corsa evo.
it will be good to see another serious rally sim like richard burns rally. while ea wrc is a good game i would say its not a full on simulator.
This is coming from a separate developer who have already been working on it for four years (Supernova game studios).it will be good to see another serious rally sim like richard burns rally. while ea wrc is a good game i would say its not a full on simulator.
Not much fun on a controller so far, but maybe there are tweaks.
Doesn't seem like much, or any, of a step up in physics so far to me.
It feels like there's potential but quite a way to go.
Biggest negative for me is the lack of sense of speed in car at least. Looking at the speedo shows twice as fast as it feels. And the external view has the same weird pendulumy effect as Assetto Corsa that makes it unbearable.
I think when Beamng finally sorts its rallying, that'll be the go to.
Doesn't seem like much, or any, of a step up in physics so far to me.
It feels like there's potential but quite a way to go.
Biggest negative for me is the lack of sense of speed in car at least. Looking at the speedo shows twice as fast as it feels. And the external view has the same weird pendulumy effect as Assetto Corsa that makes it unbearable.
I think when Beamng finally sorts its rallying, that'll be the go to.
Edited by bloomen on Thursday 13th November 19:56
Yes, can confirm it works on triples. I had it on ultra settings and it ran smooth as butter, the graphics are very good indeed. I was a bit disappointed i needed to run surround as i thought it was supposed to be native but, still looks incredible!
Setting up controls was a breeze, all peripherals were recognised immediately. I ran my RBR wheel settings which are going to need a lot of fiddling to find what works.
As for the driving, this is not an arcade game, not even a little bit. I turned off all assists and found it brilliantly unforgiving. I spent most of my initial session on the tarmac stage, trying to go sub 6 minutes. Managed a 5:55, only to nudge the marshall at the finish and het a 10 second penalty D oh!
On my setup, I thought the sense of speed was about right (my head is only 65cm from the screen which may help)
Uploading times to the leaderboards was failing a lot which was frustrating but, overall I thoroughly enjoyed myself.
Setting up controls was a breeze, all peripherals were recognised immediately. I ran my RBR wheel settings which are going to need a lot of fiddling to find what works.
As for the driving, this is not an arcade game, not even a little bit. I turned off all assists and found it brilliantly unforgiving. I spent most of my initial session on the tarmac stage, trying to go sub 6 minutes. Managed a 5:55, only to nudge the marshall at the finish and het a 10 second penalty D oh!
On my setup, I thought the sense of speed was about right (my head is only 65cm from the screen which may help)
Uploading times to the leaderboards was failing a lot which was frustrating but, overall I thoroughly enjoyed myself.
Edited by Speckle on Thursday 13th November 20:30
People seem to be singing its praises on the official Discord, but I'm not overly convinced by the physics.
Game design, graphics and sound are great, but I'm getting awful controller input lag (and the throttle does nothing for the first half of it's travel even though the green throttle bar moves linearly with my actual throttle). I have a very mid level rig which I use lots with iRacing so it's not a hardware isssue.
The bigger issue for me though is it just feels totally arcade from a physics sense. The cars seem to pivot around a point in the middle (ala OG Colin McRae Rally), and the response to countersteer is utterly hilarious. Nothing....then it just does a full 360! Trying to do any sort of handbrake turn is honestly comedy. It somehow though manages to have the difficulty of a sim with none of the actual realism which is quite an achievement. It's just phenomenally difficult to drive in as the cars simply don't behave like a real car. Even iRacing does a better job at gravel which is saying something given how un-loved the gravel side of their service is.
Feels like a lot of people are drinking the Kool-Aid on this as they want/expect it to be amazing, but it really doesn't feel like it. I was excited for it, but it feels like a waste of £17 at the moment.
Game design, graphics and sound are great, but I'm getting awful controller input lag (and the throttle does nothing for the first half of it's travel even though the green throttle bar moves linearly with my actual throttle). I have a very mid level rig which I use lots with iRacing so it's not a hardware isssue.
The bigger issue for me though is it just feels totally arcade from a physics sense. The cars seem to pivot around a point in the middle (ala OG Colin McRae Rally), and the response to countersteer is utterly hilarious. Nothing....then it just does a full 360! Trying to do any sort of handbrake turn is honestly comedy. It somehow though manages to have the difficulty of a sim with none of the actual realism which is quite an achievement. It's just phenomenally difficult to drive in as the cars simply don't behave like a real car. Even iRacing does a better job at gravel which is saying something given how un-loved the gravel side of their service is.
Feels like a lot of people are drinking the Kool-Aid on this as they want/expect it to be amazing, but it really doesn't feel like it. I was excited for it, but it feels like a waste of £17 at the moment.
Edited by RacerMike on Thursday 13th November 23:47
RacerMike said:
People seem to be singing its praises on the official Discord, but I'm not overly convinced by the physics.
Game design, graphics and sound are great, but I'm getting awful controller input lag (and the throttle does nothing for the first half of it's travel even though the green throttle bar moves linearly with my actual throttle). I have a very mid level rig which I use lots with iRacing so it's not a hardware isssue.
The bigger issue for me though is it just feels totally arcade from a physics sense. The cars seem to pivot around a point in the middle (ala OG Colin McRae Rally), and the response to countersteer is utterly hilarious. Nothing....then it just does a full 360! Trying to do any sort of handbrake turn is honestly comedy. It somehow though manages to have the difficulty of a sim with none of the actual realism which is quite an achievement. It's just phenomenally difficult to drive in as the cars simply don't behave like a real car. Even iRacing does a better job at gravel which is saying something given how un-loved the gravel side of their service is.
Feels like a lot of people are drinking the Kool-Aid on this as they want/expect it to be amazing, but it really doesn't feel like it. I was excited for it, but it feels like a waste of £17 at the moment.
I was so surprised to read your comments this morning over breakfast that I started to question myself. Did I perhaps imagine that it was good when in fact it was bad? Were the sublime physics and handling on gravel that I thought I’d experienced last night actually arcadey and unrealistic as you suggest?Game design, graphics and sound are great, but I'm getting awful controller input lag (and the throttle does nothing for the first half of it's travel even though the green throttle bar moves linearly with my actual throttle). I have a very mid level rig which I use lots with iRacing so it's not a hardware isssue.
The bigger issue for me though is it just feels totally arcade from a physics sense. The cars seem to pivot around a point in the middle (ala OG Colin McRae Rally), and the response to countersteer is utterly hilarious. Nothing....then it just does a full 360! Trying to do any sort of handbrake turn is honestly comedy. It somehow though manages to have the difficulty of a sim with none of the actual realism which is quite an achievement. It's just phenomenally difficult to drive in as the cars simply don't behave like a real car. Even iRacing does a better job at gravel which is saying something given how un-loved the gravel side of their service is.
Feels like a lot of people are drinking the Kool-Aid on this as they want/expect it to be amazing, but it really doesn't feel like it. I was excited for it, but it feels like a waste of £17 at the moment.
Edited by RacerMike on Thursday 13th November 23:47
So, with an open mind, I fired it up again and jumped in the RWD Fiat and headed to the Welsh stages. If anything, it felt even better than i remembered. The car has a weight to it that shifts as I’d expect it to as I turn. The car is challenging to drive but, very catchable with opposite lock and throttle. I had none of the input lag you describe at all so, i can only assume that’s an issue with your setup perhaps?
It’s like we were playing different games entirely. I hope you persevere with it and get it dialled in because I promise you it feels fantastic when you do.
Speckle said:
RacerMike said:
People seem to be singing its praises on the official Discord, but I'm not overly convinced by the physics.
Game design, graphics and sound are great, but I'm getting awful controller input lag (and the throttle does nothing for the first half of it's travel even though the green throttle bar moves linearly with my actual throttle). I have a very mid level rig which I use lots with iRacing so it's not a hardware isssue.
The bigger issue for me though is it just feels totally arcade from a physics sense. The cars seem to pivot around a point in the middle (ala OG Colin McRae Rally), and the response to countersteer is utterly hilarious. Nothing....then it just does a full 360! Trying to do any sort of handbrake turn is honestly comedy. It somehow though manages to have the difficulty of a sim with none of the actual realism which is quite an achievement. It's just phenomenally difficult to drive in as the cars simply don't behave like a real car. Even iRacing does a better job at gravel which is saying something given how un-loved the gravel side of their service is.
Feels like a lot of people are drinking the Kool-Aid on this as they want/expect it to be amazing, but it really doesn't feel like it. I was excited for it, but it feels like a waste of £17 at the moment.
I was so surprised to read your comments this morning over breakfast that I started to question myself. Did I perhaps imagine that it was good when in fact it was bad? Were the sublime physics and handling on gravel that I thought I d experienced last night actually arcadey and unrealistic as you suggest?Game design, graphics and sound are great, but I'm getting awful controller input lag (and the throttle does nothing for the first half of it's travel even though the green throttle bar moves linearly with my actual throttle). I have a very mid level rig which I use lots with iRacing so it's not a hardware isssue.
The bigger issue for me though is it just feels totally arcade from a physics sense. The cars seem to pivot around a point in the middle (ala OG Colin McRae Rally), and the response to countersteer is utterly hilarious. Nothing....then it just does a full 360! Trying to do any sort of handbrake turn is honestly comedy. It somehow though manages to have the difficulty of a sim with none of the actual realism which is quite an achievement. It's just phenomenally difficult to drive in as the cars simply don't behave like a real car. Even iRacing does a better job at gravel which is saying something given how un-loved the gravel side of their service is.
Feels like a lot of people are drinking the Kool-Aid on this as they want/expect it to be amazing, but it really doesn't feel like it. I was excited for it, but it feels like a waste of £17 at the moment.
Edited by RacerMike on Thursday 13th November 23:47
So, with an open mind, I fired it up again and jumped in the RWD Fiat and headed to the Welsh stages. If anything, it felt even better than i remembered. The car has a weight to it that shifts as I d expect it to as I turn. The car is challenging to drive but, very catchable with opposite lock and throttle. I had none of the input lag you describe at all so, i can only assume that s an issue with your setup perhaps?
It s like we were playing different games entirely. I hope you persevere with it and get it dialled in because I promise you it feels fantastic when you do.
For me it just feels like the someone imagined what driving a car on gravel might feel like rather than basing it on any real physics. I’ve driven some rally stages in Wales (not in a rally car but in something 4WD and powerful) and spent the winter of the last 14 years in northern Sweden driving cars around on frozen lakes sideways, and ACR just feels so wrong in comparison. It s not even a grip issue, it just feels like it s using asphalt physics with a load of fudge factors in, but then the road stages feel all floaty and disconnected so I m not sure it s that either. If you get the tiniest bit of unexpected oversteer from a bump and react to it normally the front seems like it has infinite grip and the car just veers off at 90deg into the verge.
I really don t get it. It feels ok, but just miles away from what iRacing on gravel feels like for instance (which I d hardly hold up there as the gold standard, but it has the right sort of feel to it)
Edited by RacerMike on Friday 14th November 09:16
Just going to add that I’ve pretty much not played any rally games since RBR 20 years ago (?). From what other reviewers have said, things like DiRT Rally and WRC feel incredibly arcade, so it’s possible that I’m judging things coming from the very well developed sim racing world where the level of vehicle behaviour is much easier to model. I’m also aware that I’m possibly in the minority who really like AC EVO!
There’s huge potential in ACR though so I’m far from panning it. I’m just trying to get my head round what everyone else is saying vs what I’m feeling!
There’s huge potential in ACR though so I’m far from panning it. I’m just trying to get my head round what everyone else is saying vs what I’m feeling!
RacerMike said:
I fired it up again and I still can t get on with it. Have you tried the in car view with the hands and watched their reaction? There s a significant delay to your inputs. I m holding a steady 100fps and never have input lag on anything else
For me it just feels like the someone imagined what driving a car on gravel might feel like rather than basing it on any real physics. I ve driven some rally stages in Wales (not in a rally car but in something 4WD and powerful) and spent the winter of the last 14 years in northern Sweden driving cars around on frozen lakes sideways, and ACR just feels so wrong in comparison. It s not even a grip issue, it just feels like it s using asphalt physics with a load of fudge factors in, but then the road stages feel all floaty and disconnected so I m not sure it s that either. If you get the tiniest bit of unexpected oversteer from a bump and react to it normally the front seems like it has infinite grip and the car just veers off at 90deg into the verge.
I really don t get it. It feels ok, but just miles away from what iRacing on gravel feels like for instance (which I d hardly hold up there as the gold standard, but it has the right sort of feel to it)
It's such a shame it isn't clicking for you. I also did a bit of rallying many years ago (it was a paid experience, I'm by no means talented enough to compete!) and perhaps my brain is playing tricks on me but AC Rally feels closer to that experience than any other rally sim.For me it just feels like the someone imagined what driving a car on gravel might feel like rather than basing it on any real physics. I ve driven some rally stages in Wales (not in a rally car but in something 4WD and powerful) and spent the winter of the last 14 years in northern Sweden driving cars around on frozen lakes sideways, and ACR just feels so wrong in comparison. It s not even a grip issue, it just feels like it s using asphalt physics with a load of fudge factors in, but then the road stages feel all floaty and disconnected so I m not sure it s that either. If you get the tiniest bit of unexpected oversteer from a bump and react to it normally the front seems like it has infinite grip and the car just veers off at 90deg into the verge.
I really don t get it. It feels ok, but just miles away from what iRacing on gravel feels like for instance (which I d hardly hold up there as the gold standard, but it has the right sort of feel to it)
Edited by RacerMike on Friday 14th November 09:16
The tarmac stage to me didn't feel floaty, the car felt connected to the road and I could 'feel' the tyres biting the tarmac for grip in the corners. It felt a lot like some of my favourite RBR tarmac stages, which feel like actually roads and are a hoot to drive. I genuinely haven't experienced the pirouetting oversteer you've described yet, and I've covered about 100km in game so far.
Perhaps our expectations are different, or maybe our setups are giving us wildly different feedback through the wheel to influence our inputs. So far though, I'm extremely happy that the high hopes I had for this title appear to have been met. Maybe an update or two will iron out the kinks for you.
RacerMike said:
The bigger issue for me though is it just feels totally arcade from a physics sense. The cars seem to pivot around a point in the middle (ala OG Colin McRae Rally), and the response to countersteer is utterly hilarious. Nothing....then it just does a full 360! Trying to do any sort of handbrake turn is honestly comedy.
Aye. The teensiest bit of sideways seems to have it letting go and spinning with some of the cars no matter how piddling it is and no matter what you try. If this had been a demo, I wouldn't have shelled out for it.
RacerMike said:
Just going to add that I ve pretty much not played any rally games since RBR 20 years ago (?). From what other reviewers have said, things like DiRT Rally and WRC feel incredibly arcade, so it s possible that I m judging things coming from the very well developed sim racing world where the level of vehicle behaviour is much easier to model. I m also aware that I m possibly in the minority who really like AC EVO!
There s huge potential in ACR though so I m far from panning it. I m just trying to get my head round what everyone else is saying vs what I m feeling!
You need to try Dirt Rally/2/WRC to decide that. It's definitely not arcade-y (other than maybe recovery), but it may not be as sim as you'd like. On a G29 it's great fun, and I've seen plenty of people with more hardcore setups enjoy it.There s huge potential in ACR though so I m far from panning it. I m just trying to get my head round what everyone else is saying vs what I m feeling!
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