SteamOS

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Discussion

8bit

Original Poster:

5,097 posts

166 months

Sunday 23rd February
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Toying with the idea of putting a home-brew Steam Machine PC together to run SteamOS - mainly so the kids don't monopolise my own gaming PC. Anyone got any experience with this? Do they generally work well or are there loads of "gotchas"?

sjg

7,561 posts

276 months

Sunday 23rd February
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Will be same as Steam Deck, so anything with anticheat (eg Fortnite, CoD games) will be out.

If you collect free games off Epic and elsewhere then you can get them going but it’s some extra faff.

Hanslow

817 posts

256 months

Sunday 23rd February
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I built a desktop PC last year running Bazzite and it's been fine so far. I'm running AMD CPU but more importantly GPU too due to seemingly more support for video drivers on Linux based distros compared with Nvidia. I didn't really have any issues on Windows but fancied trying something different. My only quirk is with Bluetooth which sometimes requires me to remove and reinsert the Bluetooth dongle if my controller has gone to sleep due to inactivity. Sometimes it's fine. I've not quite bottomed that niggle out yet.

Installation wise it was like installing a Redhat or CentOS distro but ends up booting to Steam with the capability of dropping back to the underlying Linux OS.

vladcjelli

3,121 posts

169 months

Monday 24th February
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I’m kind of looking into using some old bits and bobs for similar.

Almost decided to go a different way - chromeOS running games through GeForce now.

Thinking it might be a bit simpler in the long run than fighting with trying to iron out Linux quirks.

8bit

Original Poster:

5,097 posts

166 months

Monday 24th February
quotequote all
sjg said:
Will be same as Steam Deck, so anything with anticheat (eg Fortnite, CoD games) will be out.
Ah I see. No Fortnite and no TF2 apparently, so that pretty much kills the idea from the off. Seems like a fairly significant own goal from Valve then, unless there's plans to correct that?

vladcjelli said:
I’m kind of looking into using some old bits and bobs for similar.

Almost decided to go a different way - chromeOS running games through GeForce now.

Thinking it might be a bit simpler in the long run than fighting with trying to iron out Linux quirks.
We have a Shield Pro console in the playroom already, I had tried Steam Link to stream games from the PC to the Shield but even on a 1Gbps wired network it seemed a bit laggy to be usable. GeForce Now is also interesting but my free account seems to mean waiting in long queues to get to play anything and I don't want to pay cash if it's not going to work or still mean waiting - do you have any experience with GeForce Now?

vladcjelli

3,121 posts

169 months

Monday 24th February
quotequote all
8bit said:
We have a Shield Pro console in the playroom already, I had tried Steam Link to stream games from the PC to the Shield but even on a 1Gbps wired network it seemed a bit laggy to be usable. GeForce Now is also interesting but my free account seems to mean waiting in long queues to get to play anything and I don't want to pay cash if it's not going to work or still mean waiting - do you have any experience with GeForce Now?
Nope but I’ve seen others on here extolling it’s virtues.

Lucas Ayde

3,799 posts

179 months

Wednesday
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I use Geforce now quite a bit and it's great. I don't really see any difference in streaming from the cloud vs game streaming from my PC using either Steamlink or Moonlight/Sunshine.

Only drawback with Geforce Now is that it only supports a subset of games on Steam or Epic and doesn't seem to have the full library of Xbox Live titles for streaming that the native XCloud streaming has. That said, it supports pretty much all of the big names as they come out and has decent 'back catalogue' support. eg. I have 357 games available to play on GFN from my Steam, Epic and Xbox libraries:






As regards local streaming, I've had better results from Moonlight but Steamlink runs pretty well and seems to be less hassle with aspect ratios (my native PC monitor screen is 32:9 but my TV is of course 16:9, this causes issues when trying to run some games as they get letterboxed or letterboxed and pillboxed). When you go over 1080p on Steamlink, certain games seem to get noticeably laggy. I've seen that on Control and Days Gone .. on Moonlight they stream perfectly at that 1440p.

8bit

Original Poster:

5,097 posts

166 months

Yesterday (14:24)
quotequote all
Lucas Ayde said:
I use Geforce now quite a bit and it's great. I don't really see any difference in streaming from the cloud vs game streaming from my PC using either Steamlink or Moonlight/Sunshine.

Only drawback with Geforce Now is that it only supports a subset of games on Steam or Epic and doesn't seem to have the full library of Xbox Live titles for streaming that the native XCloud streaming has. That said, it supports pretty much all of the big names as they come out and has decent 'back catalogue' support. eg. I have 357 games available to play on GFN from my Steam, Epic and Xbox libraries:






As regards local streaming, I've had better results from Moonlight but Steamlink runs pretty well and seems to be less hassle with aspect ratios (my native PC monitor screen is 32:9 but my TV is of course 16:9, this causes issues when trying to run some games as they get letterboxed or letterboxed and pillboxed). When you go over 1080p on Steamlink, certain games seem to get noticeably laggy. I've seen that on Control and Days Gone .. on Moonlight they stream perfectly at that 1440p.
Ah that's really useful, thanks. How is Geforce Now for queuing once you've paid up? I had a look to see pricing options yesterday and it seems to all be "sold out"...

Regards Steamlink, my PC runs 2560x1440 but the TV the Shield Pro is connected to is 1080p, does that mean there's some downscaling going on? Would I have to change the settings on each game to run at 1080p whilst attempting to stream them, in that case?