Car Sound Recording
Discussion
Hi
I run a company that produces sound effects for video games and we're about to do a stack of car recordings for a forthcoming PS3 / 360 title (can's say what it is just yet). It's not a racing game and many of the vehicles are 'ordinary' cars.
One of the engine types we need to find is a V10; does anyone here have anything they'd be happy for us to record?
The recording is taking place near Wakefield and uses a system called DynaPack. You'd get to hear your car in a game, get a power reading, some MP3s and expenses money.
If you're interested, drop me a line: jerry@mediamill.co.uk
Thanks!
I run a company that produces sound effects for video games and we're about to do a stack of car recordings for a forthcoming PS3 / 360 title (can's say what it is just yet). It's not a racing game and many of the vehicles are 'ordinary' cars.
One of the engine types we need to find is a V10; does anyone here have anything they'd be happy for us to record?
The recording is taking place near Wakefield and uses a system called DynaPack. You'd get to hear your car in a game, get a power reading, some MP3s and expenses money.
If you're interested, drop me a line: jerry@mediamill.co.uk
Thanks!
whats actually involved in the recording process ?
i remember when Tom did one for a playstation game it was quite a workout on the engine, he had to hold the revs at 1000 intervals for 30 seconds each, 30 secs must seem ages at 4000 revs, not to far from VP
i remember when Tom did one for a playstation game it was quite a workout on the engine, he had to hold the revs at 1000 intervals for 30 seconds each, 30 secs must seem ages at 4000 revs, not to far from VP
Edited by Viper on Tuesday 2nd February 17:40
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