Organising a Cricket 6s event

Organising a Cricket 6s event

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Original Poster:

8,582 posts

157 months

Sunday 30th September 2012
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Organising a 6 a side, 5 over a side cricket tournament as a curtain raiser for next season.

In order to get venues and no. of teams straightened out, can anyone who has done this before tell me just how long it roughly takes to get a match done?

(I will allow for 5 minutes to turn around matches).

thanks in advance

5pen

1,939 posts

211 months

Monday 1st October 2012
quotequote all
I've helped arrange a couple of these. Each game will take 45-ish minutes. We didn't bowl an extra ball for wides or no-balls - 2 runs plus a free-hit next ball instead (apart from the last ball of the innings, where the extra ball was bowled).

The format we've run for the last couple of years has been 2 groups of 3 teams;

Group 1 A v B
Group 2 D v E
Group 1 B v C
Group 2 E v F
Group 1 A v C
Group 1 D v F

3rd in Group 1 v 3rd in Group 2 for 5th/6th place
2nd in Group 1 v 2nd in Group 2 for 3rd/4th place
1st in Group 1 v 1st in Group 2 for 1st/2nd place

So 9 matches in all and everyone gets to play 3 times. We started a 11:30ish and finished at 6:30ish from memory.

A good rule in the group stages is that the opening batsmen have to be a different pair for the 2 matches. Batsmen retire at 25 and make sure you have some solid rules about tied matches and a method of splitting teams level on points after the group stage.

I have the rules we used and a 6-a-side specific scoresheet somewhere if you'd like me to dig them out.

Busa mav

2,655 posts

159 months

Monday 1st October 2012
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I play in an indoor winter 6 a side league.

12 overs each, of 6 balls and a new match starts every hour and it is never tight on time

As mentioned above , no extra balls for a wide etc ( each cost 2 runs ) until the last over when it reverts to normal.

Batsmen come off after scoring 25 but come back as wickets fall.

Love it .