Simbin GTR
The most advanced racing game ever? FIA GT racing now modelled on your PC/XBox
SimBin Development Team is nearing completion of the first ever official racing
game based on the FIA GT racing series. GTR is to be released worldwide summer 2004 and is the culmination of some very intense development work.
The SimBin Development Team is a new studio which has brought together some of the most experienced professionals in the industry and a worldwide network of developers.
The company itself is based in Sweden and was established during mid 2003. At present, 32 people are employed working around the clock on GTR and the Development Group is 25 strong, all experts in their field.
The development team has been attending FIA GT races since mid-season 2003, gathering masses of reference material (including video footage, sounds, and thousands of photographs) which have all been utilized in the development of GTR.
In addition, GPS measurements taken at each circuit and 3D CAD prints sourced from the track designers and constructors have been used for modeling the circuits with unprecedented detail and accuracy.
Working with both drivers and teams is not a new concept in game development, but never before has the relationship been so close. The teams competing in the FIA GT Championship have provided Simbin with real telemetry data from their cars during each race. This data has then been fed into GTR’s physics engine and this in turn provides the gamer with one of the most realistic physics engine and car handling ever seen (or felt!) in a racing game.
SimBin’s Doug Arnao (a former racer with three US GT season championships to his name) who is responsible for the game physics modeling and driving dynamics, has received highly sensitive data – data that is normally not available to game developers – from the teams and the tyre manufacturers.
Factors integrated into the physics engine include real life slip curves, temperature curves and additional up-to-the minute tyre engineering data.
The game will be available on PC and XBox.
Link : www.simbin.com
Pic: Wieth Ferrari 550 Maranello"
Mmmh, nice job . . .
The original mod is available now for F1 2002, but is PC only.
Apparently though, the mod was based VERY realistically around physics, so I wouldn't expect it to be much fun on an X box controller, most users need at least a force feedback wheel!
Lets just hope the retail version keeps the same level of realism the mod has!
Dave
Mr Whippy said:
The SimBin developers made the GTR series as a mod initially for F1 2002 or something, since it became so popular, probably as popular as the game it was based on, then the developers were essentially hired to make it a proper game.
The original mod is available now for F1 2002, but is PC only.
The latest F1 Challenge 99-02 has some brilliant retail quality mods for it including Prototype C Sports cars, Aussie V8's, 360 Maranello Challenge, ETCC and an upcoming GT Series just like this. For a game with options thats the business (55 mods planned or currently available in total)
www.bhmotorsports.com/F1C/mods
But SimBins GTR will be the daddy of GT simulations.
>> Edited by FourWheelDrift on Tuesday 13th April 15:49
www.bhmotorsports.com/GTR/movies
Just downloaded and viewed one and it looks the business. Looks like they have added a bunch load of details that I hadnt even thought of....like the way that the LCD readout is impossible to read with the sun shining on it!!!
Even had the bumps on the road shaking the car and the drivers head leaning to one side on the tighter high-G corners.... looks, sounds and could be quite fantastic....
Now, where was that spare £500 for the AMD 64Bit motherboard that I promised myself...?
Lister Storm around Spa, even has the high pitched gearbox whine
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