TOCA Race Driver 2

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Scaff

Original Poster:

320 posts

254 months

Sunday 4th April 2004
quotequote all
The single player demo is avaliable to download.

Gave it a go and was very pleasantly surprised, handling has been improved over the last game and it looks like the final game will feature a good range of cars and tracks.

www.codemasters.co.uk/tocaracedriver2/index.php

Take a look, would love to know others thoughts.

docevi1

10,430 posts

254 months

Sunday 4th April 2004
quotequote all
I'm downloading the demo now, but I can't help but feel they are stretching themselves a little too much - they have so many different types of vehicles to race you have to assume the level of detail on the handling characteristics isn't going to be grand. On the plus side, you get lots of cars tho

The problem with these games is that they are conversions from the console games - this might be better in that it's out for PC and XBox only (negates the fiddly PS2 I guess), but they never feel like a PC game anymore by that I mean they have dodgy menu systems and the like.

Scaff

Original Poster:

320 posts

254 months

Sunday 4th April 2004
quotequote all
The handlings got a firm arcade bias, despite the 'simulation' tag.

Its still a lot better than the last one; I know what you mean with regard to the range of cars on offer, but this is more fun than fact and given the lack of new racing games around at this time is good fun.

Give it a go and let me know what you think.

docevi1

10,430 posts

254 months

Sunday 4th April 2004
quotequote all
I've just fiddled with the demo and I can say I'm not that impressed to be honest.

As you say the handling is more arcade than simulation (no bad thing in itself I guess - it's a game after all), and the menu is marginally better than CMR04 but still has that blasted "hit enter to start" - why?

The graphics, I'm assuming ramping the graphics up in the demo doesn't do a blessed thing. I'm guessing it's all to do with higher res textures not been shipped. It looks quite flat to me tho, the shading seems more on the "make it shiny" rather than "make it realistic", although again that might be the demo or my ageing PC.

The FF wasn't all that grand, although again this is a demo and you can't grade a game on that (it sucks you can't see what a game is like before you buy it).

I liked the damage, more realistic that you can destroy your car, but personally I liked more realism and more feel when something breaks (for instance camera shake when your windscreen breaks and the wind is rushing in), but there were lots of nice subtle noises and lack of power when I really damaged the Merc.

I was mighty impressed by the outside view and the flow of the car when it was power-sliding tho It would be nicer to have a further view out tho (with the current one the car fills the screen)

The noises from the other cars didn't really seem to feature...


I actually quite liked Toca3, it had lots of different cars, a nice progressive career mode but personally I would love more to be made of that. i.e. more job "offers" rather than you can race for xxx. It would add to realism if you could moonlight as a rally driver for a special guest appearance in your countries local event.

The one thing that irks me tho, is why must we move to America to start racing, I'm sure it wouldn't impossible for CM to make the country of origin moveable!

Are you from CM btw, or have interest in the game?

>> Edited by docevi1 on Sunday 4th April 23:24

scaff

Original Poster:

320 posts

254 months

Tuesday 6th April 2004
quotequote all
Just interested. I've always been a fan of the TOCA series of games, I did however prefer the first two; the change to a more arcade orientated handling model for World Touring cars (PS1) and TOCA RAce driver changed the series totally.

They seemed to lose a lot of fans from the first two with this move, I still like the games, just treat them very differently.

docevi1

10,430 posts

254 months

Tuesday 6th April 2004
quotequote all
seem here