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Tycho

Original Poster:

12,269 posts

302 months

Thursday 20th March 2008
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Just watched this trailer and have to say it looks awesome. The trailer says it is actual gameplay!!!!

It is supposed to be between PGR4 and Forza but the crashes look amazing and seem to have destructable tyre walls etc.

Coming mid 08.

molineux1980

1,278 posts

248 months

Thursday 20th March 2008
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It would be good if it had Forza type physics rather than the typical cenre pivot physics of most Codemasters games

dr matt uk

18,084 posts

229 months

Thursday 20th March 2008
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Agreed, looks stunning.

But the graphics on most playback / intro movies look great.

Visually looks stunning, but it will all be about the gameplay. If the Forza driving was installed it really couldn't fail.

But I'm sure I'll have a punt if I'm walking passed Game on lauch day though...


Mekon

2,493 posts

245 months

Thursday 20th March 2008
quotequote all
Thing is, Codemasters appear to hate the laws of physics. They claimed that Dirt dropped centre pivot:

"Does Dirt use a “Pivot Point”?
No, it doesn’t. DiRT uses a full four-point physics model (in fact each wheel is calculated as a contact patch of multiple points that can change shape depending on tyre deformation and camber)." - http://community.codemasters.com/forum/showthread....

The fact that everyone who plays it comes away with the sense that it's pivoting around a central point leads me to think that they don't know what they are doing or don't drive cars. It feels completely unnatural to me. I am not bad at Forza, but my missus (non-driver) can beat me at Dirt - it just doesn't drive like any other game I play, let alone feel like a car. Unless they can get it sorted, I won't bother downloading the demo, let alone buying.

Steve Evil

10,818 posts

258 months

Thursday 20th March 2008
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Mekon said:
Thing is, Codemasters appear to hate the laws of physics. They claimed that Dirt dropped centre pivot:

"Does Dirt use a “Pivot Point”?
No, it doesn’t. DiRT uses a full four-point physics model (in fact each wheel is calculated as a contact patch of multiple points that can change shape depending on tyre deformation and camber)." - http://community.codemasters.com/forum/showthread....

The fact that everyone who plays it comes away with the sense that it's pivoting around a central point leads me to think that they don't know what they are doing or don't drive cars. It feels completely unnatural to me. I am not bad at Forza, but my missus (non-driver) can beat me at Dirt - it just doesn't drive like any other game I play, let alone feel like a car. Unless they can get it sorted, I won't bother downloading the demo, let alone buying.
I could have sworn I was driving hovercraft when I was playing Dirt.

stephen300o

15,464 posts

257 months

Friday 21st March 2008
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They have la sarthe thoughdriving

micron750

845 posts

261 months

Friday 21st March 2008
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The trailer for NFS pro street was good just the game itself was pantssmile