GT Legends - best lap - Dijon - Elan
Discussion
It was actually the demo we were running, although he now has the full game - we were so impressed!
The only mar on the game really is that strange phenomenum where opposite lock makes oversteer worse, and positive lock can catch it... same as Grand Prix Legends... You don't come across it as often in GTL, but it is still there!
I tried really hard to get a 1:15.4, but it is so hard to go quicker Tricky circuit!
The only mar on the game really is that strange phenomenum where opposite lock makes oversteer worse, and positive lock can catch it... same as Grand Prix Legends... You don't come across it as often in GTL, but it is still there!
I tried really hard to get a 1:15.4, but it is so hard to go quicker Tricky circuit!
RobM77 said:
The only mar on the game really is that strange phenomenum where opposite lock makes oversteer worse, and positive lock can catch it... same as Grand Prix Legends... You don't come across it as often in GTL, but it is still there!
This actually works in real life - I've tried it. (in karts). I believe Jim Clark often used to use this technique too.
I did some thinking about what causes this, drew lots of diagrams etc and worked out that it was theoretically possible, but I've never heard of it being used in real life..
Can you tell me more? I'm very interested! Especially with regard to Jim Clark.
In GPL, virtually every time I got the car into a four wheel drift I found that opposite lock only made things worse! I've been racing for four years and I've never found this in real life (I've never spun a car, and only a kart once).
Can you tell me more? I'm very interested! Especially with regard to Jim Clark.
In GPL, virtually every time I got the car into a four wheel drift I found that opposite lock only made things worse! I've been racing for four years and I've never found this in real life (I've never spun a car, and only a kart once).
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