Halo Reboot

Author
Discussion

JagLover

Original Poster:

44,132 posts

244 months

Monday 6th January
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Searched to see if this had been mentioned already but couldn't see anything.

Apparently they are remaking the first three Halos using Unreal Engine 5, though not sure if that has been confirmed 100%.

I think the story is supposed to be similar but might be a bit different and with different end points.

The story of those three games (to a lesser extent H2) but with modern graphics and larger scale combat would probably be enough for me to buy the console to play it on.

Edited by JagLover on Monday 6th January 07:20

Leon R

3,372 posts

105 months

Monday 6th January
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I would be weary of a remake of the games for sure.

You’re in a catch 22 because if you leave them the way they were then they will feel old (no sprinting ect) and if they change them and make them bigger and different then you run the risk of them not capturing the charm of the originals.

dai1983

3,047 posts

158 months

Monday 6th January
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If they want to make them enjoyable then they'll have a hard time writing the flood out of the story.

JagLover

Original Poster:

44,132 posts

244 months

Tuesday 7th January
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Leon R said:
I would be weary of a remake of the games for sure.

You’re in a catch 22 because if you leave them the way they were then they will feel old (no sprinting ect) and if they change them and make them bigger and different then you run the risk of them not capturing the charm of the originals.
Easy to get wrong I would agree

When you have a game with a great story though I think it is worth a try and for those who do not want the remade versions they will still have the remastered versions.

This also offers the opportunity to discard what 343 did, along with their already departed executive team, and continue the story from Halo 3.

Edited by JagLover on Tuesday 7th January 05:08

captain_cynic

13,816 posts

104 months

Tuesday 7th January
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Leon R said:
I would be weary of a remake of the games for sure.

You’re in a catch 22 because if you leave them the way they were then they will feel old (no sprinting ect) and if they change them and make them bigger and different then you run the risk of them not capturing the charm of the originals.
You can remake old games and make them good. See the C&C and System Shock remakes. True to the source material but modern graphics and controls.

However Halo was never that good. It only got a following as a console exclusive, on PC it was an average game for it's time at best. Had it been PC only it wouldn't have been big, had it remained a Mac game no one would even know it existed.

Leon R

3,372 posts

105 months

Tuesday 7th January
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captain_cynic said:
Leon R said:
I would be weary of a remake of the games for sure.

You’re in a catch 22 because if you leave them the way they were then they will feel old (no sprinting ect) and if they change them and make them bigger and different then you run the risk of them not capturing the charm of the originals.
You can remake old games and make them good. See the C&C and System Shock remakes. True to the source material but modern graphics and controls.

However Halo was never that good. It only got a following as a console exclusive, on PC it was an average game for it's time at best. Had it been PC only it wouldn't have been big, had it remained a Mac game no one would even know it existed.
Of course it was a good game, saying it wasn’t is dumb.

JagLover

Original Poster:

44,132 posts

244 months

Tuesday 7th January
quotequote all
dai1983 said:
If they want to make them enjoyable then they'll have a hard time writing the flood out of the story.
If you are referring to those repetitive levels with the flood at the mid point, that is part of what a more modern update could address. They had to repeat level design back then as limited development available. That was also why you had to retrace your steps to reuse levels no doubt.




dai1983

3,047 posts

158 months

Tuesday 7th January
quotequote all
JagLover said:
If you are referring to those repetitive levels with the flood at the mid point, that is part of what a more modern update could address. They had to repeat level design back then as limited development available. That was also why you had to retrace your steps to reuse levels no doubt.



Remember playing the original Halo and really enjoying it. Then I opened this door on the floor and released this annoying enemy with lazy AI for the remaining half of the game and the following two games.

StoutBench

597 posts

37 months

Tuesday 7th January
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captain_cynic said:
However Halo was never that good. It only got a following as a console exclusive, on PC it was an average game for it's time at best. Had it been PC only it wouldn't have been big, had it remained a Mac game no one would even know it existed.
Give your head a wobble

captain_cynic

13,816 posts

104 months

Wednesday 8th January
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StoutBench said:
Give your head a wobble
Truth hurts.

It wasn't a good game. It came out a year after Deus.Ex and two years after System Shock 2.

Gameplay wise it was a poor man's version of Half Life.

It really wasn't that good of a game.

StoutBench

597 posts

37 months

Wednesday 8th January
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captain_cynic said:
StoutBench said:
Give your head a wobble
Truth hurts.

It wasn't a good game. It came out a year after Deus.Ex and two years after System Shock 2.

Gameplay wise it was a poor man's version of Half Life.

It really wasn't that good of a game.
I'm sorry for your loss. It was bloody epic.

p1stonhead

27,618 posts

176 months

Wednesday 8th January
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captain_cynic said:
StoutBench said:
Give your head a wobble
Truth hurts.

It wasn't a good game. It came out a year after Deus.Ex and two years after System Shock 2.

Gameplay wise it was a poor man's version of Half Life.

It really wasn't that good of a game.
The gameplay enjoyment in Halo is FAR above Half Life 1.

They aren’t even comparable. Half Life is great, but its snails pace slow compared to Halo.

The vehicular battles in Halo in particular were absolutely incredible.

JagLover

Original Poster:

44,132 posts

244 months

Wednesday 8th January
quotequote all
p1stonhead said:
The gameplay enjoyment in Halo is FAR above Half Life 1.

They aren’t even comparable. Half Life is great, but its snails pace slow compared to Halo.

The vehicular battles in Halo in particular were absolutely incredible.
Not just that is was like a whole new generation of gaming.

I grew up on Doom, Quake and Goldeneye. When you stepped out onto the grass of Halo, no matter how primitive the graphics were looking back, it felt like a whole new world of gaming had opened up AND then you had larger scale battles out in that environment.

p1stonhead

27,618 posts

176 months

Wednesday 8th January
quotequote all
JagLover said:
p1stonhead said:
The gameplay enjoyment in Halo is FAR above Half Life 1.

They aren’t even comparable. Half Life is great, but its snails pace slow compared to Halo.

The vehicular battles in Halo in particular were absolutely incredible.
Not just that is was like a whole new generation of gaming.

I grew up on Doom, Quake and Goldeneye. When you stepped out onto the grass of Halo, no matter how primitive the graphics were looking back, it felt like a whole new world of gaming had opened up AND then you had larger scale battles out in that environment.
I remember calling my sister in (who was 19 not 13
like me) to show her the grass

She simply walked away hehe

“Just look at it! It’s real life!”

Oberheim

67 posts

Wednesday 8th January
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Yes, it was the outdoor open environments, vehicular gameplay and AI of the foes that made Halo stand out from other FPS games of the time. I remember taking a day off work to pick up my pre-ordered Xbox plus copy of Halo at midnight on launch day in March 2002 and I was up for nearly 24 hours. Amazing game for its time. Had many a fantastic evening going through the single player campaign in co-op mode with a mate on the Legendary difficulty setting. Challenging but so rewarding on that setting.

JaredVannett

1,580 posts

152 months

Thursday 9th January
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I just love Halo:CE (the original). There's a darkness to it, unlike the later games. I enjoyed Halo 2, but I was more excited about the MP (Xbox Live Debut).

Then there was Halo 3 which is when things truly went mainstream with the xbox 360 - honestly I wasn't a fan of the art direction, colours were too bright and saturated. The spartans looked more like power rangers lol - but this was the start of the HD era so I understand why it changed.

Halo reach was ok, but the games after have been meh.


If you want to nerd out on Halo checkout:

Oberheim

67 posts

Friday 10th January
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I enjoyed those two YT links - thanks for posting them. Makes me want to dig out my 360 from the loft and fire up my remastered Halo CE 10th Anniversary disc.

p1stonhead

27,618 posts

176 months

Friday 10th January
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Oberheim said:
Yes, it was the outdoor open environments, vehicular gameplay and AI of the foes that made Halo stand out from other FPS games of the time. I remember taking a day off work to pick up my pre-ordered Xbox plus copy of Halo at midnight on launch day in March 2002 and I was up for nearly 24 hours. Amazing game for its time. Had many a fantastic evening going through the single player campaign in co-op mode with a mate on the Legendary difficulty setting. Challenging but so rewarding on that setting.
I played it so much I honestly couldn’t sleep properly for days afterwards as I kept seeing plasma flashes whenever I closed my eyes. Drove me mad and it’s the only time I knew I’d seriously played a game too much in one go hehe

Oberheim

67 posts

Saturday 11th January
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p1stonhead said:
I played it so much I honestly couldn’t sleep properly for days afterwards as I kept seeing plasma flashes whenever I closed my eyes. Drove me mad and it’s the only time I knew I’d seriously played a game too much in one go hehe
I also think I played Halo CE a bit too much in the early days in the Spring of 2002 and recall seeing in-game effects whenever I closed my eyes. It was just so playable and immersive. One of the greatest video games of all time IMO.

Deadlysub

543 posts

167 months

Sunday 12th January
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Leon R said:
captain_cynic said:
Leon R said:
I would be weary of a remake of the games for sure.

You’re in a catch 22 because if you leave them the way they were then they will feel old (no sprinting ect) and if they change them and make them bigger and different then you run the risk of them not capturing the charm of the originals.
You can remake old games and make them good. See the C&C and System Shock remakes. True to the source material but modern graphics and controls.

However Halo was never that good. It only got a following as a console exclusive, on PC it was an average game for it's time at best. Had it been PC only it wouldn't have been big, had it remained a Mac game no one would even know it existed.
Of course it was a good game, saying it wasn’t is dumb.
It was incredible for the time, it felt like such a leap forward. Me and my mates were obsessed with 4 player multiplayer.

But… have you played it recently?