Hell Lets Loose - Xbox
Discussion
I'm getting into it the more I play it. It's encourages team play and while I'm not one to don a headset, you can spot like on BF so there is cooperation involved. You've really got to be savvy on where you move around on the map. One shot can finish you off. The maps are big like BF but theres lots of trenches, dykes, bushes to hide in. It's classic CoD WW2 action in the likes of Carentan, Saint maire Eglise etc. Be great to get some squads on here going.
I agree it’s a bit chaotic. I like it though, defo be buying it when I drops off GP. Despite often spending 10 mins running to an objective and then getting killed without firing a shot!
That is good though as I hate the run gun repeat COD style gameplay. Anything that makes players have more self preservation is a positive
You are in a squad, but if you get killed and then have to respawn 1km away are you supposed to wait there for the rest of your squad to die and respawn so you can move forward together again?
How do the extra spawn points get created?
Is it the commander that calls in artillery? Is this requested via voice chat on the blue radio channel?
That is good though as I hate the run gun repeat COD style gameplay. Anything that makes players have more self preservation is a positive
You are in a squad, but if you get killed and then have to respawn 1km away are you supposed to wait there for the rest of your squad to die and respawn so you can move forward together again?
How do the extra spawn points get created?
Is it the commander that calls in artillery? Is this requested via voice chat on the blue radio channel?
Defcon5 said:
I agree it’s a bit chaotic. I like it though, defo be buying it when I drops off GP. Despite often spending 10 mins running to an objective and then getting killed without firing a shot!
That is good though as I hate the run gun repeat COD style gameplay. Anything that makes players have more self preservation is a positive
You are in a squad, but if you get killed and then have to respawn 1km away are you supposed to wait there for the rest of your squad to die and respawn so you can move forward together again?
How do the extra spawn points get created?
Is it the commander that calls in artillery? Is this requested via voice chat on the blue radio channel?
There's definitely an element of self preservation. If you're commander, then you call in artillery or bombing strikes using the commands on the d pad..extra spoints are also created by them with the extra inventory. I haven't quite figured it all out and don't have a mic headset but do spot and listen out. That is good though as I hate the run gun repeat COD style gameplay. Anything that makes players have more self preservation is a positive
You are in a squad, but if you get killed and then have to respawn 1km away are you supposed to wait there for the rest of your squad to die and respawn so you can move forward together again?
How do the extra spawn points get created?
Is it the commander that calls in artillery? Is this requested via voice chat on the blue radio channel?
If anyone has recommendations of online or YouTube guides to watch then it would be great.
The training missions have also been handy although I have found the HUD/UI info to be severely lacking. Still not sure what the number in the bottom right means.
But as someone who loved the Operation Flashpoint games there is a good element of similarity. Rounds can be quite long though when you have two evenly matched teams!
The training missions have also been handy although I have found the HUD/UI info to be severely lacking. Still not sure what the number in the bottom right means.
But as someone who loved the Operation Flashpoint games there is a good element of similarity. Rounds can be quite long though when you have two evenly matched teams!
Hell Let Loose is an amazing game, it's also pretty unfriendly to beginners, both the community being assholes and also the game not really telling you about how to play.
The game is about map control, ultimately. You capture the map by being in the 4 squares around the highlighted strongpoint. You don't need to be in the strongpoint circle to cap, but every allied solider in the circle doubles their value in the cap war. You win ground by having more troops in the 4 square area contested area than the enemy have. Getting kills tilts the numbers in your favour, but often the most effective way to capture the ground is simply to prevent the enemy getting into those squares in the first place.
If it feels like you have to spawn, run 5 minutes and then die and repeat, you're on a bad team. The team commander can place down garrisons (called "Garrys", informally) that allow to spawn further up the map. There is a limit on how close these can be to enemy territory, but generally you can spawn in pretty close to the frontline if your commander is keeping up with placing them down. Further to this, your squad leader can put down outposts which act as spawn locations, albeit with a slower spawn wave time than a garrison. There's a lot more to how these features work but you don't need to worry about it too much as a new player, just know that if your team doesn't seem to have any spawn points except the backline HQ points, you're probably going to get steamrolled, or at least trapped in spawn until the game ends on the timer.
Communication is everything in this game. Don't be the guy without a mic. If you have social anxiety and can't use a mic, at least be capable of listening to your squad leader. If he tells you to redeploy as a Support class and drop supplies in a certain location, do it. Don't run off on your own and try and get kills. The realistic maps heavily favour the patient player waiting in a good spot over the player running around looking for a fight. Whenever you stand up, assume someone can see you on the enemy team. Move as a group. If the squad leader tells you to attack a certain map square, do it. If he tells you to defend an area, dig in and get ready to defend.
If nobody is actively communicating as the squad leader, or the slot is empty, change squads or just try and follow the other players. Twelve soldiers making a coordinated push are stronger than 24 running around like headless chickens, achieving nothing. Use your kit effectively - throw grenades over hedgerows when you know there's an enemy on the other side, throw smoke grenades into the open to cover your advance etc. Don't underestimate the power of the machine gunner; even when there are no targets in sight, shooting in the enemy direction suppresses them, turning their screen grey and making their aim wobble severely. A single MG in a good spot can effectively clear a path to allow your troops to advance through a dangerous spot, or stop the enemy pushing into the contested areas - like I mentioned earlier, you don't need to kill anyone if you can just freeze them in cover and make them afraid to step out.
Overall though, just be prepared to die, a lot. Even with a good squad and good commander, you'll still get killed by a single bullet and often have no idea where it came from. In a 50 vs 50 game, there's a lot of scope for one guy to be sat in a bush watching a treeline or a corner of a street, waiting for someone to pop out. Don't get hung up on it, don't bother hunting him down as often it's not even worth the effort and there's a good chance he'll just catch you again, just respawn and keep playing the objective.
The game is about map control, ultimately. You capture the map by being in the 4 squares around the highlighted strongpoint. You don't need to be in the strongpoint circle to cap, but every allied solider in the circle doubles their value in the cap war. You win ground by having more troops in the 4 square area contested area than the enemy have. Getting kills tilts the numbers in your favour, but often the most effective way to capture the ground is simply to prevent the enemy getting into those squares in the first place.
If it feels like you have to spawn, run 5 minutes and then die and repeat, you're on a bad team. The team commander can place down garrisons (called "Garrys", informally) that allow to spawn further up the map. There is a limit on how close these can be to enemy territory, but generally you can spawn in pretty close to the frontline if your commander is keeping up with placing them down. Further to this, your squad leader can put down outposts which act as spawn locations, albeit with a slower spawn wave time than a garrison. There's a lot more to how these features work but you don't need to worry about it too much as a new player, just know that if your team doesn't seem to have any spawn points except the backline HQ points, you're probably going to get steamrolled, or at least trapped in spawn until the game ends on the timer.
Communication is everything in this game. Don't be the guy without a mic. If you have social anxiety and can't use a mic, at least be capable of listening to your squad leader. If he tells you to redeploy as a Support class and drop supplies in a certain location, do it. Don't run off on your own and try and get kills. The realistic maps heavily favour the patient player waiting in a good spot over the player running around looking for a fight. Whenever you stand up, assume someone can see you on the enemy team. Move as a group. If the squad leader tells you to attack a certain map square, do it. If he tells you to defend an area, dig in and get ready to defend.
If nobody is actively communicating as the squad leader, or the slot is empty, change squads or just try and follow the other players. Twelve soldiers making a coordinated push are stronger than 24 running around like headless chickens, achieving nothing. Use your kit effectively - throw grenades over hedgerows when you know there's an enemy on the other side, throw smoke grenades into the open to cover your advance etc. Don't underestimate the power of the machine gunner; even when there are no targets in sight, shooting in the enemy direction suppresses them, turning their screen grey and making their aim wobble severely. A single MG in a good spot can effectively clear a path to allow your troops to advance through a dangerous spot, or stop the enemy pushing into the contested areas - like I mentioned earlier, you don't need to kill anyone if you can just freeze them in cover and make them afraid to step out.
Overall though, just be prepared to die, a lot. Even with a good squad and good commander, you'll still get killed by a single bullet and often have no idea where it came from. In a 50 vs 50 game, there's a lot of scope for one guy to be sat in a bush watching a treeline or a corner of a street, waiting for someone to pop out. Don't get hung up on it, don't bother hunting him down as often it's not even worth the effort and there's a good chance he'll just catch you again, just respawn and keep playing the objective.
Mastodon2 said:
Hell Let Loose is an amazing game, it's also pretty unfriendly to beginners, both the community being assholes and also the game not really telling you about how to play.
The game is about map control, ultimately. You capture the map by being in the 4 squares around the highlighted strongpoint. You don't need to be in the strongpoint circle to cap, but every allied solider in the circle doubles their value in the cap war. You win ground by having more troops in the 4 square area contested area than the enemy have. Getting kills tilts the numbers in your favour, but often the most effective way to capture the ground is simply to prevent the enemy getting into those squares in the first place.
If it feels like you have to spawn, run 5 minutes and then die and repeat, you're on a bad team. The team commander can place down garrisons (called "Garrys", informally) that allow to spawn further up the map. There is a limit on how close these can be to enemy territory, but generally you can spawn in pretty close to the frontline if your commander is keeping up with placing them down. Further to this, your squad leader can put down outposts which act as spawn locations, albeit with a slower spawn wave time than a garrison. There's a lot more to how these features work but you don't need to worry about it too much as a new player, just know that if your team doesn't seem to have any spawn points except the backline HQ points, you're probably going to get steamrolled, or at least trapped in spawn until the game ends on the timer.
Communication is everything in this game. Don't be the guy without a mic. If you have social anxiety and can't use a mic, at least be capable of listening to your squad leader. If he tells you to redeploy as a Support class and drop supplies in a certain location, do it. Don't run off on your own and try and get kills. The realistic maps heavily favour the patient player waiting in a good spot over the player running around looking for a fight. Whenever you stand up, assume someone can see you on the enemy team. Move as a group. If the squad leader tells you to attack a certain map square, do it. If he tells you to defend an area, dig in and get ready to defend.
If nobody is actively communicating as the squad leader, or the slot is empty, change squads or just try and follow the other players. Twelve soldiers making a coordinated push are stronger than 24 running around like headless chickens, achieving nothing. Use your kit effectively - throw grenades over hedgerows when you know there's an enemy on the other side, throw smoke grenades into the open to cover your advance etc. Don't underestimate the power of the machine gunner; even when there are no targets in sight, shooting in the enemy direction suppresses them, turning their screen grey and making their aim wobble severely. A single MG in a good spot can effectively clear a path to allow your troops to advance through a dangerous spot, or stop the enemy pushing into the contested areas - like I mentioned earlier, you don't need to kill anyone if you can just freeze them in cover and make them afraid to step out.
Overall though, just be prepared to die, a lot. Even with a good squad and good commander, you'll still get killed by a single bullet and often have no idea where it came from. In a 50 vs 50 game, there's a lot of scope for one guy to be sat in a bush watching a treeline or a corner of a street, waiting for someone to pop out. Don't get hung up on it, don't bother hunting him down as often it's not even worth the effort and there's a good chance he'll just catch you again, just respawn and keep playing the objective.
Pretty much what I'd seen on a couple of guide videos. Essentially, when trying to win,you're looking for their garrisons and spawn points to destroy to take them out of the game. Removing a spawn point is worth far more than a few kills. The game is about map control, ultimately. You capture the map by being in the 4 squares around the highlighted strongpoint. You don't need to be in the strongpoint circle to cap, but every allied solider in the circle doubles their value in the cap war. You win ground by having more troops in the 4 square area contested area than the enemy have. Getting kills tilts the numbers in your favour, but often the most effective way to capture the ground is simply to prevent the enemy getting into those squares in the first place.
If it feels like you have to spawn, run 5 minutes and then die and repeat, you're on a bad team. The team commander can place down garrisons (called "Garrys", informally) that allow to spawn further up the map. There is a limit on how close these can be to enemy territory, but generally you can spawn in pretty close to the frontline if your commander is keeping up with placing them down. Further to this, your squad leader can put down outposts which act as spawn locations, albeit with a slower spawn wave time than a garrison. There's a lot more to how these features work but you don't need to worry about it too much as a new player, just know that if your team doesn't seem to have any spawn points except the backline HQ points, you're probably going to get steamrolled, or at least trapped in spawn until the game ends on the timer.
Communication is everything in this game. Don't be the guy without a mic. If you have social anxiety and can't use a mic, at least be capable of listening to your squad leader. If he tells you to redeploy as a Support class and drop supplies in a certain location, do it. Don't run off on your own and try and get kills. The realistic maps heavily favour the patient player waiting in a good spot over the player running around looking for a fight. Whenever you stand up, assume someone can see you on the enemy team. Move as a group. If the squad leader tells you to attack a certain map square, do it. If he tells you to defend an area, dig in and get ready to defend.
If nobody is actively communicating as the squad leader, or the slot is empty, change squads or just try and follow the other players. Twelve soldiers making a coordinated push are stronger than 24 running around like headless chickens, achieving nothing. Use your kit effectively - throw grenades over hedgerows when you know there's an enemy on the other side, throw smoke grenades into the open to cover your advance etc. Don't underestimate the power of the machine gunner; even when there are no targets in sight, shooting in the enemy direction suppresses them, turning their screen grey and making their aim wobble severely. A single MG in a good spot can effectively clear a path to allow your troops to advance through a dangerous spot, or stop the enemy pushing into the contested areas - like I mentioned earlier, you don't need to kill anyone if you can just freeze them in cover and make them afraid to step out.
Overall though, just be prepared to die, a lot. Even with a good squad and good commander, you'll still get killed by a single bullet and often have no idea where it came from. In a 50 vs 50 game, there's a lot of scope for one guy to be sat in a bush watching a treeline or a corner of a street, waiting for someone to pop out. Don't get hung up on it, don't bother hunting him down as often it's not even worth the effort and there's a good chance he'll just catch you again, just respawn and keep playing the objective.
I played on Thursday/Friday night with a bunch of randoms, on headset, had a great time.
They had been playing a year or more so were able to impart a lot of wisdom on me. Comms is key & everyone is so friendly.
What I did discover though was even if you are not in a party chat you can hear others but they cannot hear you, by default.
You have to hold LB and move the wheel to select 'team/squad chat' -> then you have two-way comms.
It is also possible to switch to proximity chat too which is very handy for neighbouring squads. In short, I was loving it. Very, very immersive game and if you enjoyed Operation Flashpoint or ARMA then it's gonna be the game for you.
They had been playing a year or more so were able to impart a lot of wisdom on me. Comms is key & everyone is so friendly.
What I did discover though was even if you are not in a party chat you can hear others but they cannot hear you, by default.
You have to hold LB and move the wheel to select 'team/squad chat' -> then you have two-way comms.
It is also possible to switch to proximity chat too which is very handy for neighbouring squads. In short, I was loving it. Very, very immersive game and if you enjoyed Operation Flashpoint or ARMA then it's gonna be the game for you.
I downloaded this off game pass last week and really getting into it now. I struggled at first as I spent most of my time dying but now I’m switching up my style I’m doing a lot better. It really is great fun when you’ve got a good squad who work together and communicate along with a good commander.
Glad i checked here and checked the store. I don't enjoy online play so was looking forward to a campaign. Thanks to PH and some googling i discovered that campaign isn't there and might never be and for the youtubers that are titling their videos "Campaign is finally here...........................................Sort of" - i hope your videos get removed! 



This is a great game. When the action kicks off it’s super intense. I love being a machine gunner. It can be tricky finding a good spot (especially with the janky tripod placement limitations) but when you do you can mow down entire squads.
I used to play a fair of of Post Scriptum (now Squad ‘44), but it died a death unfortunately. It was even more intense and unforgiving than HLL! The graphics weren’t as good but the sound design… my goodness. Some of the best I’ve heard. Far better than HLL. The crack of bullets, shells whizzing overhead, the sound of a distant tank crawling closer a la Saving Private Ryan…. so good.
But HLL is a more accessible and far more active alternative. It’s excellent.
I used to play a fair of of Post Scriptum (now Squad ‘44), but it died a death unfortunately. It was even more intense and unforgiving than HLL! The graphics weren’t as good but the sound design… my goodness. Some of the best I’ve heard. Far better than HLL. The crack of bullets, shells whizzing overhead, the sound of a distant tank crawling closer a la Saving Private Ryan…. so good.
But HLL is a more accessible and far more active alternative. It’s excellent.
Gassing Station | Video Games | Top of Page | What's New | My Stuff