StarEngine - (Star Citizen)
Discussion
A demo of the latest updates to StarEngine ... the whole thing is shot without loading screens
https://www.youtube.com/watch?v=nWm_OhIKms8
https://www.youtube.com/watch?v=nWm_OhIKms8
Wayoftheflower said:
Looks amazing, what rig are that capturing that on?
I'm wondering that too ... if you look closely enough when the camera descends into the terrain, you can tell textures are being loaded in, which adds to the authenticity - eg, it not being some perfect studio render but output from the actual engine.I haven't played Star Citizen yet - but I'm hearing from players that most of these locations are accessible (including that cave) so the locations are not entirely made up just for the tech demo.
The engine is incredible, and it's as seemless as they make out, but it's still pretty "janky" when playing....not forgetting the bugs.
I've been a backer since the start, I drop in occasionally to see what it's like. There's nothing like it for scope or the feeling of having your own spaceship; being able to walk from a planet, though your ship, take off, land on another planet and walk around seemlessly is incredible.
There's something "other worldly" about waking up on your ship (which is dark and silent except for emergency lights) walking through it seeing the empty space out the window, planets in the distance only to power it up and have it all light up and come to life. *Thats* what they've absolutely nailed and nothing comes close to a universe/spaceship simulator.
Unfortunately, this "immersion" has a huge downside, in that everything takes a long time to complete. This is intentional, but having to wake up on a planet, take the train, get to the station, spawn a ship, take more elevators, request takeoff, leave the planet and THEN you can start something means a simple mission can take 30+ mins, only to die to a random bug before you've completed.
Even a package delivery can mean walking through a huge space station to the dropoff point....when if they're aiming for realism the dropoff would be in the spaceport :/ it's intention to add to the 'scale' I assume.
It's a game that's as incredible as it is frustrating. I've not been back in a while, over 18months or so, so I'll log in at some point to see how things are.
I've been a backer since the start, I drop in occasionally to see what it's like. There's nothing like it for scope or the feeling of having your own spaceship; being able to walk from a planet, though your ship, take off, land on another planet and walk around seemlessly is incredible.
There's something "other worldly" about waking up on your ship (which is dark and silent except for emergency lights) walking through it seeing the empty space out the window, planets in the distance only to power it up and have it all light up and come to life. *Thats* what they've absolutely nailed and nothing comes close to a universe/spaceship simulator.
Unfortunately, this "immersion" has a huge downside, in that everything takes a long time to complete. This is intentional, but having to wake up on a planet, take the train, get to the station, spawn a ship, take more elevators, request takeoff, leave the planet and THEN you can start something means a simple mission can take 30+ mins, only to die to a random bug before you've completed.
Even a package delivery can mean walking through a huge space station to the dropoff point....when if they're aiming for realism the dropoff would be in the spaceport :/ it's intention to add to the 'scale' I assume.
It's a game that's as incredible as it is frustrating. I've not been back in a while, over 18months or so, so I'll log in at some point to see how things are.
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