Titanic : Honour & Glory (big demo)
Discussion
The big demo has been released of their perfect reconstruction of the RMS Titanic. (Can't find the old thread)
Unreal engine, ray tracing options, DLSS.
Demo 401 - https://www.titanichg.com/demo-401
Few screenshots around the ship I've taken.
There are areas I missed, forgot to get a screen shot of the bridge, boilers/engine room, 2nd class dining, 3rd class areas and I think the Turkish baths, but it's easy to get lost.
Unreal engine, ray tracing options, DLSS.
Demo 401 - https://www.titanichg.com/demo-401
Few screenshots around the ship I've taken.
There are areas I missed, forgot to get a screen shot of the bridge, boilers/engine room, 2nd class dining, 3rd class areas and I think the Turkish baths, but it's easy to get lost.
Newarch said:
Is this an ocean liner sim?
https://www.titanichg.com/aboutEdited by FourWheelDrift on Thursday 14th April 19:00
FourWheelDrift said:
Newarch said:
Is this an ocean liner sim?
https://www.titanichg.com/aboutEdited by FourWheelDrift on Thursday 14th April 19:00
FourWheelDrift said:
There was early talk of there being a murder mystery that you had to solve before the Titanic hits and iceberg and sinks, so that may have been dropped. But as a walk through being 100% accurate in size, scale and detail it's amazing on it own.
It has been dropped - originally you were going to play a character and there was to be a narrative to take you through the voyage and the sinking, which included recreations of Harland & Wolff and Southampton as well. As the project has continued (and gone, way, way past its original projected release date - not something I have a problem with, by the way, as this is clearly a labour of love and the pay-off will be worth it) they've realised what a huge job simply building a full, all-nooks-and-crannies digital replica of the Titanic is and have scaled back the scope.
I believe that their main goal for the initial release is simply the ship in its totality, with an educational slant so you learn about the ship and its story as you roam around. Their next ambition is a fully-realised 'real time sinking' experience, and after that comes any notion of a narrative game on top of those.
Honor & Glory is a seriously impressive piece of work, and the level of detail and commitment the team have is laudable. It's not just a case of rebuilding the ship from the published deck plans - they've had to do serious historical research into all the fixtures, fittings and furniture. The surviving plans don't by any means cover everything so some parts have had to be recreated by educated 'guesswork' from studying other H&W ships of the period, and in some cases their attempts to recreate the ship from the plans has clashed with the photographic evidence of the real thing.
They are at risk of the 'infinite coastlines' problem (that it's impossible to arrive at a conclusive figure for how long the UK's coastline is because it depends entirely to what accuracy and detail you measure it). If anyone remembers the old 1990s point-and-click adventure game 'Titanic: Adventure Out of Time', that included a perfectly serviceable recreation of the major parts of the ship, but only covered about half the actual interior space and used a lot of generic copy/paste elements and parts that were altered or simplified for technical and gameplay reasons. And that's a perfectly sensible way of building a game environment on the Titanic. Honor & Glory have committed themselves to a fully-realised digital recreation, right down to the cutlery on the tables, the coat hooks in the reception room alcoves, the deepest corners of the coal bunkers and the dusty recesses of the cupboard draws in the Second Electrician's cabin. At one point they were flogging themselves over recreating the exact wood grain in the panels of one of the rooms from contemporary photographs.
They've also hit the problem of it taking so long (10 years now) that at points they've gone back and revised their earlier work that had already been signed off, either because the state of Titanic knowledge has changed in that decade or they've improved their digital modelling capabilities.
It's great to see such care and attention in a real passion-project, and I am very much looking forward to the end result. But they do need to keep their goals realistic and realise that perfection is simply not possible.
Demo 401 V2 is out now - https://www.titanichg.com/project-401
Plus big news of a collaboration with RMS Titanic Inc
Plus big news of a collaboration with RMS Titanic Inc
Also VR support is coming - https://www.youtube.com/watch?v=QvEZkEwZKuU
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