GT4: The Truth about wheels
Discussion
Guys, I have a Driving Force Pro on order, but in the meantime am using a cheaper 200 degree Speedster wheel.
The hard fact is that after using it for a few days, I am still much faster using the standard pads as opposed to the wheel.
On top, I find the pads more precise and a lot less fidgety than wheel + pedals.
Is this me or do you find the same thing ?
Who uses wheels here ?
Is this because the speedster is shite or is the DFP the same ?
Thanks
>>> Edited by Gulliver on Friday 1st April 14:42
Think your wheel being poo has a lot to do with it, give the DFP a try, I personally used to like the old GT force wheel, but it was a pain setting it up and I can't justify buying one of those driving seat things, some people suggest a TV dinner table type thing but I think the new DFP wheel is supposed to be really good, your times might not be much different but it will certainly feel a lot better and you can feather the throttle much better for drifts and so on.
I think the DFP wheel is great however I don't think you can go much faster than you can with the pad.
I got my DFP+GT4 the day before release and I found it quite tricky, for example braking too much or not slowing down enough for corners. I'm still having this problem with the faster cars on fast corners. Also because you have more freedom you can be more precise but it is also easier to bulls it up, I think there is a lot if steering assistance with the limited movement of the DS controller which makes it a bit easier, especially when trying to catch a side.
I haven’t bothered playing GT4 with the DS but I think I’m still slower on GT4 with the DFP than I am/ was with the DS on GT3. You have got to remember that the physics and tracks have changed a bit between GT3 and 4 so that could also be a factor.
Overall though you won’t look back it is just so much more rewarding with the right wheel.
One other thing about the 900degree wheel is tight corners like the hair-pins at the end of the Capri track are quite tricky! As is finding reveres after a spin
>> Edited by mr_yogi on Friday 1st April 16:19
I got my DFP+GT4 the day before release and I found it quite tricky, for example braking too much or not slowing down enough for corners. I'm still having this problem with the faster cars on fast corners. Also because you have more freedom you can be more precise but it is also easier to bulls it up, I think there is a lot if steering assistance with the limited movement of the DS controller which makes it a bit easier, especially when trying to catch a side.
I haven’t bothered playing GT4 with the DS but I think I’m still slower on GT4 with the DFP than I am/ was with the DS on GT3. You have got to remember that the physics and tracks have changed a bit between GT3 and 4 so that could also be a factor.
Overall though you won’t look back it is just so much more rewarding with the right wheel.
One other thing about the 900degree wheel is tight corners like the hair-pins at the end of the Capri track are quite tricky! As is finding reveres after a spin
>> Edited by mr_yogi on Friday 1st April 16:19
Thanks guys for your replies.
From what I read however, most - if not everyone - admit that they are actually faster with the pads though.
This is my impression too, and I have the funny feeling that although yes a wheel gives you a better feel for the real thing, but the pads are actually more efficient and faster purely from a lap time viewpoint.....
I'm guessing/hoping a DFP will allow you to exercise a little more finness (for example a RUF Yellowbird on Normal tyres around the 'Ring gets a bit squirrelly at high speed, and it's hard to be subtle/precise enough using a DualShock, but it is great fun in the medium speed sections trying to replicate that well known video).
With a pad, you are definitely playing a computer game, and can achieve results you'd never hope to equal in the real world.
When you use a wheel, it brings it just that one step closer to reality, especially if the wheel in question has force feedback. And naturally, as things become more realistic, they are going to get harder.
This is why it's more difficult with a wheel. However, your sense of achievement should increase to match when you do out-brake and whip up the inside of that annoying skyline you've been chasing for the last 3 laps, controlling a huge dollop of power oversteer as you do so
>> Edited by flooritforever on Friday 1st April 20:22
When you use a wheel, it brings it just that one step closer to reality, especially if the wheel in question has force feedback. And naturally, as things become more realistic, they are going to get harder.
This is why it's more difficult with a wheel. However, your sense of achievement should increase to match when you do out-brake and whip up the inside of that annoying skyline you've been chasing for the last 3 laps, controlling a huge dollop of power oversteer as you do so
>> Edited by flooritforever on Friday 1st April 20:22
BrianTheYank said:
Who actually chases a skyline for 3 laps?
Some of us don't have a huge amount of credits to buy enormously powerful cars or soup-up not so powerful ones to catch them with yet.
Besides, some of the skylines I have encountered have been preposterously fast whilst looking completely unmodified.
_Dobbo_ said:
Wheels all the way. Who cars if it is slower faster or the same speed - ultimately it's more involving, more fun and more rewarding with a wheel!
Totally agree. Realism is where it's at. I'd rather drift, with controllable throttle oversteer than by pressing a button/buttons. Force Pro wheel is the way forward.
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