Can someone explain GEM+ to me?

Can someone explain GEM+ to me?

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forever_driving

Original Poster:

1,869 posts

257 months

Thursday 3rd February 2005
quotequote all
I'm trying to install the Thundercar Mod for GPL using GEM+ 2.2.98 and I've managed to fumble about and get the models into the game, but not the new car handling. So rather than me blindly copying files to random folders, how does GEM+ work?

I've unzipped the Thundcar files and now I've 4 folders (cars, layout, Mods and sound) and 3 files (drvBTZ, gplaBZ, hcbtz.pbf) where do these files go?

Thanks in advance!!!!

FourWheelDrift

89,641 posts

291 months

Thursday 3rd February 2005
quotequote all
Firstly this is a Beta, the final version will be out soon.

You should see a screen like this, look at the options chosen such as carsets and physics "BITZAR" selection below.



You may need to load in the cars as a recognised carset in this version of GEM if you haven't already done it by clicking on the "Carsets" button to get this up.



Choose 'Bitzarini' and move it across.

>> Edited by FourWheelDrift on Thursday 3rd February 12:08

forever_driving

Original Poster:

1,869 posts

257 months

Thursday 3rd February 2005
quotequote all
Thanks again FWD, I've managed to get a few steps further down the process (I now have a new title screen), however the physics still remain the same and laptimes are still 1967 standards. I can only think that I've put the files containing the new physics in the wrong place, currently they're in the GPLMods folder, is that the right directory?

FourWheelDrift

89,641 posts

291 months

Thursday 3rd February 2005
quotequote all
I have bitza_final.eph & Bitzarini.cst files in my C:SIERRAgplModsGEM+ not in the Mods folder.

Try that.

Edited to say the slash is missing, but put them in the GEM+ folder in the Mods folder.

>> Edited by FourWheelDrift on Thursday 3rd February 12:53

forever_driving

Original Poster:

1,869 posts

257 months

Thursday 3rd February 2005
quotequote all
My slash went missing too

Anyway, I've tried the physics files there too and still the cars remain the same. So I think I'll just give up for now and wait for the final release... thanks anyway

bad boy

821 posts

271 months

Thursday 3rd February 2005
quotequote all
forever_driving said:
So rather than me blindly copying files to random folders


been there before... and i managed to wreck my entire gpl folder(lucky i backed it up! )
to be honest i didnt think much of the indy cars - they dont actually feel any faster than the normal 67's, in fact they dont feel very different at all!

hopefully the final version will be better

forever_driving

Original Poster:

1,869 posts

257 months

Thursday 3rd February 2005
quotequote all
Aha, I've given it another try and I've got it working properly now, however all the AI cars seem to have the wrong setups. Is there another file I need to get their cars up to speed?

FourWheelDrift

89,641 posts

291 months

Thursday 3rd February 2005
quotequote all
I think there is a bit in the configure section that links AI speed to player, think that's what you need ticked.

Rob P

5,785 posts

271 months

Thursday 3rd February 2005
quotequote all
Do these new cars have their own cockpit views/handling characteristics?