The Getaway: Black Monday
Discussion
_dobbo_ said:
That score is based on 4 reviews which range from 80% to 50%. To me that makes the "65%" score irrelevant. There are othre reviews there ranging from 40% to 98% - you can't base a decision on an averaged score when it's as wide ranged as that...
There are 13 reviews linked on gamerankings
Contact Music
9.8 out of 10
98.0%
Playstation 2 Mag UK
12/1/2004
8 out of 10
80.0%
Kikizo Games
11/15/2004
7.8 out of 10
78.0%
BBC News Online
11/15/2004
7.5 out of 10
75.0%
Games Master UK
12/1/2004
71 out of 100
71.0%
Console Obsession
11/27/2004
7 out of 10
70.0%
IC-Games
11/26/2004
70 out of 100
70.0%
DVD Fever
11/27/2004
3.5 out of 5
70.0%
Total Video Games
11/19/2004
6 out of 10
60.0%
Realgamer UK
11/23/2004
5.8 out of 10
58.0%
Eurogamer
11/11/2004
5 out of 10
50.0%
Games Paper
11/28/2004
5 out of 10
50.0%
RewiredMind.com
11/16/2004
4 out of 10
40.0%
The game is distinctly average at best, i'm afraid.
forever_driving said:
I love it, but then again, I bias for a reason
Well, perhaps you can tell me how to get 'Sam' past the stealth mission in chapter 15 then. I got f**ked off after 10 attempts - not even the bespectacled kids from next door could do it. Why couldn't she just have had a gun??!
And, while I'm bitching, you didn't include my block of flats - I drove around the back n'all but it's not there. Where's the accuracy I ask you Or perhaps you know something I don't...
Can't remember off hand, so I'll dust the game down tomorrow and have a look at that level for you (the level isn't one I've mine so I don't know it too well)
I remember, there is a level where you get to a point that seems like a dead end, and you have to crawl under a desk to access the next part of the room.
I remember, there is a level where you get to a point that seems like a dead end, and you have to crawl under a desk to access the next part of the room.
A desk eh..? I seem to be stuck outside what looks like a staff room on the second floor of the office block hunting down a laptop. There doesn't seem to be anywhere to go but into this room, but when I do lots of burly chaps run and shoot me, and then give me a good kicking. Hence my want for some sort of gun
p.s, cheers for dusting off your copy. I can imagine you must get plagued by requests from dim-witted ejuts such as myself - hopefully it won't spoil your elevenses too much
>> Edited by stumartin on Tuesday 4th January 09:48
p.s, cheers for dusting off your copy. I can imagine you must get plagued by requests from dim-witted ejuts such as myself - hopefully it won't spoil your elevenses too much
>> Edited by stumartin on Tuesday 4th January 09:48
stumartin said:Finally managed to finish this bas***d of a chapter, I really don't like stealth missions anyway but the lack of a gun made this one suck big time.
Well, perhaps you can tell me how to get 'Sam' past the stealth mission in chapter 15 then. I got f**ked off after 10 attempts - not even the bespectacled kids from next door could do it. Why couldn't she just have had a gun??!
These walkthroughs for cp15 may help a little:
link 1
link 2
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