Arma 3 - 100+ multiplayer online
Discussion
Has anyone played this game?
it seems absolutely huge.. gargantuan even! bigger than battlefield anyway
E3 video of Arma 3 - 1/3 http://youtu.be/qhb44o4Dd48
Online Arma 2 - http://youtu.be/bGpZ2bbaYT4
they say that its even more teamwork and tactical than battlefield!
any opinions ?
it seems absolutely huge.. gargantuan even! bigger than battlefield anyway
E3 video of Arma 3 - 1/3 http://youtu.be/qhb44o4Dd48
Online Arma 2 - http://youtu.be/bGpZ2bbaYT4
they say that its even more teamwork and tactical than battlefield!
any opinions ?
Its no BF/CoD game, thats for sure. Depends how unforgivingly realistic you like your games, as in ARMA, 1 shot usually equals death.
And if you're playing properly, your spawn point is usually an airfield or ship, so you have to wait for your teammate to pick you up in the chopper - and your first 'gamble' starts there, as you hope he's not some tool who can't fly. Few mins flight time, crawl to the combat zone and hope you don't get popped by a stray bullet requiring you to start the above proceedure again...
Ok, the above example is extreme - but it gives you an insight to the depth of the game, and how it usually plays out. Its *very* good, indepth and tactical but it is *hard* and unforgiving.
Those with ADHD who just like to run around like Rambo, taking 50 bullets before having a lie down to regenerate before grabbing twin Uzi's and running into the fray need not apply.
sounds fantastic to me!!! i used to play an unreal tournament mod called Infiltration that was similar in that you died horribly and quickly if you tried to run and gun and one bullet could kill you like in this 
gonna download the free version and see what its all about i think once i upgrade my PC

gonna download the free version and see what its all about i think once i upgrade my PC

MattyB_ said:
Its no BF/CoD game, thats for sure. Depends how unforgivingly realistic you like your games, as in ARMA, 1 shot usually equals death.
And if you're playing properly, your spawn point is usually an airfield or ship, so you have to wait for your teammate to pick you up in the chopper - and your first 'gamble' starts there, as you hope he's not some tool who can't fly. Few mins flight time, crawl to the combat zone and hope you don't get popped by a stray bullet requiring you to start the above proceedure again...
Ok, the above example is extreme - but it gives you an insight to the depth of the game, and how it usually plays out. Its *very* good, indepth and tactical but it is *hard* and unforgiving.
Those with ADHD who just like to run around like Rambo, taking 50 bullets before having a lie down to regenerate before grabbing twin Uzi's and running into the fray need not apply.
That sounds qualityAnd if you're playing properly, your spawn point is usually an airfield or ship, so you have to wait for your teammate to pick you up in the chopper - and your first 'gamble' starts there, as you hope he's not some tool who can't fly. Few mins flight time, crawl to the combat zone and hope you don't get popped by a stray bullet requiring you to start the above proceedure again...
Ok, the above example is extreme - but it gives you an insight to the depth of the game, and how it usually plays out. Its *very* good, indepth and tactical but it is *hard* and unforgiving.
Those with ADHD who just like to run around like Rambo, taking 50 bullets before having a lie down to regenerate before grabbing twin Uzi's and running into the fray need not apply.
I used to love OFP and Arma 1 and 2… but since I fell out of favour with PC gaming and was swayed by the ease of console gaming I just shudder at the thought of the movement, physics and general clunkiness of all Bohemia Interactive's games. My favourite moments were messing about with the level editor
If they can sort the movement, interaction, vehicle physics and supernatural AI then I'd be tempted to build a new PC for it…
If they can sort the movement, interaction, vehicle physics and supernatural AI then I'd be tempted to build a new PC for it…Jasandjules said:
Looks ok but not exactly superb graphics? I think I'd rather have BF3 with 36-48 players!!
Flash graphics aren't the point. It is much more of a simulator than battlefield is. It's a bit like comparing Hawx to DCS A10 (which is great even if you need instructions to even start the plane). They are completely different styles of game.ARMA 2 was good fun but the controls were very clunky and nothing was that smooth running, if they can iron out the bugs then it will be great.
This is a proper simulation, bullet physics are spot on, even the fire rate of an A1 is bang on. People have hit models so a flesh wound to your arm will throw off your aim, a shot in the leg might down you or cause you to crawl where as a shot to the chest is pretty much game over. No "I'll just hide for a bit and feel much better" crap
This is a proper simulation, bullet physics are spot on, even the fire rate of an A1 is bang on. People have hit models so a flesh wound to your arm will throw off your aim, a shot in the leg might down you or cause you to crawl where as a shot to the chest is pretty much game over. No "I'll just hide for a bit and feel much better" crap
Zaxxon said:
It's only as good as the other players on the server, 1 or 2 d
heads can ruin the game/simulation. With dedicated players though, it is possibly the greates infantry game ever made. Teamspeak or Ventrillo is a must, Track IR is a massive help as well.
Agreed about this. Due to the fact this game relies heavily on teamplay and tactics far more than most, means that public games are usually very poor. You need to get into some properly organised private servers.
heads can ruin the game/simulation. With dedicated players though, it is possibly the greates infantry game ever made. Teamspeak or Ventrillo is a must, Track IR is a massive help as well.Gassing Station | Video Games | Top of Page | What's New | My Stuff



