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LOL I have built many space bricks in Avorion too. I would spread your weapons across the front rather than along the spine.
I have uploaded my From the Depths test platform to the workshop, there are loads of them on there and they are very useful to test weapons etc. Search for "test platform" and click "ship" on the right side under blueprints. Subscribe to it then launch the game. Under content you can download it and save it. Launch the designer, press escape and "destroy all vehicles" then press escape again and load it in. Use the L and O keys to float at around 8m. It will explode if you are too high in the air.
You can build stuff on it and when you want to test stuff out, press C and turn god mode on. Then press X and load in an enemy to fire stuff at.
The test platform has an AI, detection systems, power and ammo so you can literally place weapons down and they will work. Weapons will need a weapons controller though which is under the Ai section. Use the all in one version. Some of the turrets have one already built in but not all of them. In build mode press P and it will turn it into an exploded diagram version so that you can see what inside more easily. The weapons controller needs to be very close to the turret base or missile controller for instance. If you place one it should show that its connected to the AI and is also controlling a weapon. It looks like the pre made Cram and advanced canons and missile systems have a local weapons controlled but the simple weapons, particle canons and lasers dont though.
If you have a headset and an hour or so to spare sometime, then I am more than happy to host a game and run through some stuff with you. The game never used to have any tutorials at all but the guy who narrates them sends me to sleep. I tried one once and gave up on the first page.
Avorion space brick building tips. 1 is integrity field generators. place one or more so that your entire ship looks blue in that view. Without it you can get parts shot off your ship and it can be a massive pain in the tits to repair. With the generator your ship just loses HP over all rather than individual parts when you take damage.
I try and have the uni directional thrusters at the front at least the same size as the engines so that you slow down quicker. I uses the omni directional thrusters at the front and back to help it turn. Imagine a sort of bone shape rather than just a brick or cube.
Never sell the resources that you mine. You need vast amounts to make big ships later on. Get R mining lasers and a cargo bay rather than purifying mining lasers. its way quicker to refine resources once you mine them than using the purifying lasers.
Crashing into asteroids at speed is my number one cause of death. I generally start a galaxy with collision damage turned right down or off completely as it gets really annoying.
I have uploaded my From the Depths test platform to the workshop, there are loads of them on there and they are very useful to test weapons etc. Search for "test platform" and click "ship" on the right side under blueprints. Subscribe to it then launch the game. Under content you can download it and save it. Launch the designer, press escape and "destroy all vehicles" then press escape again and load it in. Use the L and O keys to float at around 8m. It will explode if you are too high in the air.
You can build stuff on it and when you want to test stuff out, press C and turn god mode on. Then press X and load in an enemy to fire stuff at.
The test platform has an AI, detection systems, power and ammo so you can literally place weapons down and they will work. Weapons will need a weapons controller though which is under the Ai section. Use the all in one version. Some of the turrets have one already built in but not all of them. In build mode press P and it will turn it into an exploded diagram version so that you can see what inside more easily. The weapons controller needs to be very close to the turret base or missile controller for instance. If you place one it should show that its connected to the AI and is also controlling a weapon. It looks like the pre made Cram and advanced canons and missile systems have a local weapons controlled but the simple weapons, particle canons and lasers dont though.
If you have a headset and an hour or so to spare sometime, then I am more than happy to host a game and run through some stuff with you. The game never used to have any tutorials at all but the guy who narrates them sends me to sleep. I tried one once and gave up on the first page.
Avorion space brick building tips. 1 is integrity field generators. place one or more so that your entire ship looks blue in that view. Without it you can get parts shot off your ship and it can be a massive pain in the tits to repair. With the generator your ship just loses HP over all rather than individual parts when you take damage.
I try and have the uni directional thrusters at the front at least the same size as the engines so that you slow down quicker. I uses the omni directional thrusters at the front and back to help it turn. Imagine a sort of bone shape rather than just a brick or cube.
Never sell the resources that you mine. You need vast amounts to make big ships later on. Get R mining lasers and a cargo bay rather than purifying mining lasers. its way quicker to refine resources once you mine them than using the purifying lasers.
Crashing into asteroids at speed is my number one cause of death. I generally start a galaxy with collision damage turned right down or off completely as it gets really annoying.
Edited by Derek Withers on Sunday 13th February 08:56
Edited by Derek Withers on Sunday 13th February 09:06
Edited by Derek Withers on Sunday 13th February 11:27
RizzoTheRat said:
There's a reason it's known as Cracktorio ![biggrin](/inc/images/biggrin.gif)
Trains get a lot easier once you realise chain signal before junction and rail signal after.
I'm enjoying Rimworld but clearly the odd 10 minutes here and there isn't enough to really get in to and I need to have a proper session on it.
Just thought I'd come back to say...![biggrin](/inc/images/biggrin.gif)
Trains get a lot easier once you realise chain signal before junction and rail signal after.
I'm enjoying Rimworld but clearly the odd 10 minutes here and there isn't enough to really get in to and I need to have a proper session on it.
You utter b
![](/inc/images/censored.gif)
I've just started playing Rust. I played for three hours on day one evening. Next day... 9am till 11.30pm!!!
It's a wonderful mix of people being nice and also not so nice.
I'm on a custom server with a more friendly atmosphere but you still need to guard your s
t well :-)
The level of detail it goes into blows my mind.
It's a wonderful mix of people being nice and also not so nice.
I'm on a custom server with a more friendly atmosphere but you still need to guard your s
![](/inc/images/censored.gif)
The level of detail it goes into blows my mind.
illmonkey said:
RizzoTheRat said:
There's a reason it's known as Cracktorio ![biggrin](/inc/images/biggrin.gif)
Trains get a lot easier once you realise chain signal before junction and rail signal after.
I'm enjoying Rimworld but clearly the odd 10 minutes here and there isn't enough to really get in to and I need to have a proper session on it.
Just thought I'd come back to say...![biggrin](/inc/images/biggrin.gif)
Trains get a lot easier once you realise chain signal before junction and rail signal after.
I'm enjoying Rimworld but clearly the odd 10 minutes here and there isn't enough to really get in to and I need to have a proper session on it.
You utter b
![](/inc/images/censored.gif)
![hehe](/inc/images/hehe.gif)
RizzoTheRat said:
illmonkey said:
RizzoTheRat said:
There's a reason it's known as Cracktorio ![biggrin](/inc/images/biggrin.gif)
Trains get a lot easier once you realise chain signal before junction and rail signal after.
I'm enjoying Rimworld but clearly the odd 10 minutes here and there isn't enough to really get in to and I need to have a proper session on it.
Just thought I'd come back to say...![biggrin](/inc/images/biggrin.gif)
Trains get a lot easier once you realise chain signal before junction and rail signal after.
I'm enjoying Rimworld but clearly the odd 10 minutes here and there isn't enough to really get in to and I need to have a proper session on it.
You utter b
![](/inc/images/censored.gif)
![hehe](/inc/images/hehe.gif)
![](https://thumbsnap.com/sc/FF6Z3egr.png)
RizzoTheRat said:
I think a lot of players reckon the midgame starts when you get in to oil to build Blue science, and the late game starts when you launch a rocket. I've only made it to about 1k science per minute but there's people on Reddit with insane setups.
You're making 1,000 science packs a minute?! Mine says 10 a minute. I do refer to reddit a bit, there is so much info and helpful ideas. Some of the 'balancer setups' are just silly. Do they really need to be so complex? A belt can take as much as a belt...
Yeah, I generally avoid downloading other people's designs in games but had to resort to downloading some balancers as they get crazy complex. I've managed to avoid needing anything bigger than 8 lane ones though, and I think I could improve my designs to not need anything bigger than 6.
Some people do massive "main bus" designs which need a lot balancers but I went for a train based "city block" idea, where each brings either raw materials or primary products from another block, and makes a single product. In theory easily scalable once you've designed the blocks: having iron shortages, just slap down another refinery block and add a train. I over did it a bit by designing modules to make one red belt of each science, which seemed like a good idea with red and green science but starts to get a bit more complex with the higher science packs when you realise just how any intermediate products go in to a white science pack. I reckon 1 yellow belt per block would be a better bet, and just build more blocks.
I'd recommend using a mod like "The Lab" which lets you design blueprints outside the main game, and if you haven't already, have a play with circuit logic, it's very useful for things like balanced loading and unloading at stations, and on demand logistics by controlling the number of trains to each station based on the level of supply.
Not played in a few months but you're making me want to start a new game now![biggrin](/inc/images/biggrin.gif)
Some people do massive "main bus" designs which need a lot balancers but I went for a train based "city block" idea, where each brings either raw materials or primary products from another block, and makes a single product. In theory easily scalable once you've designed the blocks: having iron shortages, just slap down another refinery block and add a train. I over did it a bit by designing modules to make one red belt of each science, which seemed like a good idea with red and green science but starts to get a bit more complex with the higher science packs when you realise just how any intermediate products go in to a white science pack. I reckon 1 yellow belt per block would be a better bet, and just build more blocks.
I'd recommend using a mod like "The Lab" which lets you design blueprints outside the main game, and if you haven't already, have a play with circuit logic, it's very useful for things like balanced loading and unloading at stations, and on demand logistics by controlling the number of trains to each station based on the level of supply.
Not played in a few months but you're making me want to start a new game now
![biggrin](/inc/images/biggrin.gif)
Edited by RizzoTheRat on Wednesday 2nd March 09:20
Dave Hedgehog said:
Valheim - BRILLIANT!
Subnautica - One of my all time fav games
Astroneer - Amazing
Far Cry 6 - love this game
Satisfactory - Awesome
Dyson Sphere Program - stick with it
Icarus
Stranded Deep
Tavern Master
Len's Island
Teardown (hysterical with mods)
Force of Nature II - really enjoyed this
They are Billions
Outer Worlds
The Forest
Path of Exile - If you are after the ultimate time sink, 1500-2000 hours just to become a noob at this game
If you like subnautica, try breathedge. Subnautica - One of my all time fav games
Astroneer - Amazing
Far Cry 6 - love this game
Satisfactory - Awesome
Dyson Sphere Program - stick with it
Icarus
Stranded Deep
Tavern Master
Len's Island
Teardown (hysterical with mods)
Force of Nature II - really enjoyed this
They are Billions
Outer Worlds
The Forest
Path of Exile - If you are after the ultimate time sink, 1500-2000 hours just to become a noob at this game
Griffith4ever said:
I've just started playing Rust. I played for three hours on day one evening. Next day... 9am till 11.30pm!!!
It's a wonderful mix of people being nice and also not so nice.
I'm on a custom server with a more friendly atmosphere but you still need to guard your s
t well :-)
The level of detail it goes into blows my mind.
I’m ashamed at the hours I put into Rust, it’s very addictive. Just jump on for 5 mins to check the TC and suddenly it’s 6 hours laterIt's a wonderful mix of people being nice and also not so nice.
I'm on a custom server with a more friendly atmosphere but you still need to guard your s
![](/inc/images/censored.gif)
The level of detail it goes into blows my mind.
Small thing, but if you play Euro Truck SImulator 2 the developer has released a Ukraine Paint job DLC with all proceeds will be donated to the People in Need (?lov?k v tísni) charity.
https://store.steampowered.com/app/1918370/Euro_Tr...
https://store.steampowered.com/app/1918370/Euro_Tr...
OP have you made anymore progress with From The Depths? I estimate I have played it for another 130 hours now and made loads of fliers which I had never made before this thread. I have been playing some more Kenshi lately as I have never bothered with crossbows in the past and wanted to give them a try.
Derek Withers said:
OP have you made anymore progress with From The Depths? I estimate I have played it for another 130 hours now and made loads of fliers which I had never made before this thread. I have been playing some more Kenshi lately as I have never bothered with crossbows in the past and wanted to give them a try.
No, I've gone back to Factorio ![biggrin](/inc/images/biggrin.gif)
I found with crossbows you really need to put some effort in to training with them, give your shooters some really crap junkbows or toothpiks to start with, and your swordsmen some decent armour but crap weapons, and that way they'll hold off the bandits while your bowmen shoot everyone including your own blokes. Your fighters end up looking like pincushions but the bowmen improve pretty fast.
RizzoTheRat said:
Derek Withers said:
OP have you made anymore progress with From The Depths? I estimate I have played it for another 130 hours now and made loads of fliers which I had never made before this thread. I have been playing some more Kenshi lately as I have never bothered with crossbows in the past and wanted to give them a try.
No, I've gone back to Factorio ![biggrin](/inc/images/biggrin.gif)
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